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Application.quitting and OnApplicationQuit() Callbacks no longer work wi...
How to reproduce:1. Open the attached "Repro1190458.zip" Project2. Build and run the Project3. Logcat the device4. Search for "QuitW... Read more
Inspector does not show "-" symbol in the Layer/Tag fields when several ...
How to reproduce:1. Open the attached "Repro1191296.zip" Project2. Select all the GameObjects in the Scene using CTRL+A3. Observe th... Read more
[Android] [IL2CPP] Crash on startup when starting almost all available t...
To reproduce:1. Open the user's attached project2. Untick "Export Project"3. Build and Run on Android device Expected: App runsActua... Read more
[Mac] Crash on ioAccelResourceListAddNewGroupAndResource when importing ...
How to reproduce:1. Create a new Unity project2. Import the provided "warehouse_nok_small.dae" file into the project3. Observe the c... Read more
Skinned Mesh Renderer Bound gizmos are offset/rotated, cloth mesh is dis...
How to reproduce:1. Open attached project "Issues cloth component and prefab.zip" and scene "SampleScene"2. Test the issues listed b... Read more
[Oculus Go][Oculus Quest] Blit doesn't work properly on Single Pass
Repro steps:1. Open attached project2. Build and run3. Observe the screen Actual: Only a quarter of the square is rendered Reproduci... Read more
[UIElements] CPU usage increases by 2-5% and GPU usage by 7-11% when a s...
Reproduction steps:1. Open attached project "1184068_UIElements_animation"2. Oper the Task Manager3. In the Editor top menu, press W... Read more
An available draw mode is not selected when switching Scriptable Render ...
How to reproduce:1. Open the attached 'project-1190565.zip' project2. Observe the current draw mode (Shadow Cascades)3. Open Project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved