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Lightning parameters can't be accessed by C# API (Reflection usage needed)
How to reproduce: 1. Open the attached project 2. GlobalIllumination > Set LM Parameters to Med 3. Check the SetParemetersToMedium()... Read more
Game View does not render "Render Texture" when creating it in runtime
Reproduction steps: 1. Open attached project "CM2.zip" 2. Enter Play Mode Expected result: Game View should be visible with the Ren... Read more
Mesh is drawn in the Inspector preview window when drawing with Graphics...
Reproduction steps: 1. Open the user's attached project and Scenes/OnRenderObjectDebug scene 2. In the Project window, select Materi... Read more
OnCollisionExit callback is called when a Rigidbody is still in collisio...
How to reproduce: 1. Open the attached "CollisionCounterTest_Reduced.zip" project 2. Open the "SampleScene" Scene 3. Make sure the C... Read more
Texture of a large mesh shows artifacts when zoomed in
How to reproduce: 1. Open the user's attached project("Urp Bug.zip") 2. Load "Sample Scene" 3. Look at the plane in Scene View Expe... Read more
Placing removed nested Prefabs back into the Assets folder does not upda...
How to reproduce: 1. Open user-submitted project (PrefabBUG.zip) 2. Inspect Prefab A in Prefab Mode - it's got a missing child Prefa... Read more
[WebGL] Input.GetAxis/Input.GetAxisRaw sometimes returns significantly l...
How to reproduce: 1. Open attached project "Case_1208971" 2. Build and Run for WebGL 3. In the browser, click on the screen to lock ... Read more
Enum.HasFlag allocates memory when called
How to reproduce: 1. Open attached project 2. Open the Profiler window 4. Enter Playmode 3. In the Profiler window select the CPU Us... Read more
There is a backward slash in the asset path when generating more than on...
How to reproduce: 1. Open the project "case_1216101-BackwardSlash" 2. Open the Tile Palette window 3. Select "New Palette" in the Ti... Read more
[iOS] "Append" is enabled when building an project targeting "Device SD...
How to reproduce: 1. Open the attached EmptyProject.zip project 2. Switch to iOS platform and Set iOS Target SDK to Simulator SDK 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map