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By Design

Votes

0

Found in

2018.4

2019.4.13f1

2021.1

Issue ID

1289144

Regression

No

Texture of a large mesh shows artifacts when zoomed in

Texture

-

How to reproduce:
1. Open the user's attached project("Urp Bug.zip")
2. Load "Sample Scene"
3. Look at the plane in Scene View

Expected results: The texture is fine
Actual results: The texture has artifacts

Reproducible with: 2018.4.29f1, 2019.4.15f1, 2020.1.15f1, 2020.2.0b13, 2021.1.0a7

Notes:
- Reproduces with all graphics API
- Reproduces with the legacy renderer and URP (7.5.1 - 10.2.0)
- Artifacts don't show up everywhere
- Doesn't reproduce on all computers
- Such a large Mesh can be obtained using ProBuilder

  1. Resolution Note:

    Based on the repro project setup and the video I've concluded that is by design:
    By zooming in so far on such a large plane/triangle, the precision limits of the GPU's interpolators/texture samplers is reached.

    Adding a few more subdivisions to the plane should already alleviate this effect.

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