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Depending on the Scene window Camera zoom 2D Tiles become offset vertica...
How to reproduce:1. Open the attached project named "Case_1335871"2. Select one of the Tiles from the Tile Palette window3. Move the... Read more
TextMeshProUGUI ignores RectMask2D for a frame each time after being ena...
Reproduction steps:1. Open attached project "Rect2D_Vs_TextMeshProUGUI.zip"2. Open "SampleScene" scene in the "Scenes" folder3. Loca... Read more
Linux Editor using Vulkan crashes at " GfxDeviceVK::EnsureValidBackbuffe...
How to reproduce:1. Open the attached project (1335846.zip)2. In the menu bar open the "ProBuilder" window by going to: Tools > P... Read more
InputSystem 1D axis Composite Binding will return a incorrect value if m...
How to reproduce:1. Open the attached project "Test2021.2.zip"2. Open SampleScene3. Click Play4. Press the A and D buttons5. Observe... Read more
Meshes are not drawn by Graphics.DrawMeshInstancedIndirect after refocus...
How to reproduce:1. Open the suer's attached project and PouchRenderTest scene (search for the scene in the Project search box)2. En... Read more
Crash on FMOD::ChannelGroup::addGroup when importing MIXER file with FMOD
How to reproduce:1. Open the attached project from "1335777casefmod.zip"2. Observe crash Reproducible with: 2021.2.0a16Not reproduci... Read more
Packages under V2 lifecycle are incorrectly labeled as 'Pre-Release' or ...
How to reproduce:1. Open attached project(PackageLabels.zip)2. Open the Package Manager3. Note the labels for 'Asset Bundle Browser'... Read more
Shader is not updated when updating the .glslinc file when the Shader is...
How to reproduce:1. Open the attached "1335707_Repro" project with "-force-opengl" command2. Open the Scene "SampleScene"3. In the P... Read more
[Editor] Layer mask values are calculated based on sequential incides ra...
How to reproduce:1. Open the user's attached "PathTracing"2. Open the Scene "SampleScene"3. In the Hierarchy select the "GameObject"... Read more
[HDRP] Error thrown on clicking the "Embed Configuration Editable Packag...
On clicking the "Embed Configuration Editable Package" button to install the package in the HDRP Wizard window causes the editor to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Save" button is displayed as active in the Hub "Set project display name" window
- Shader Graph does not get saved when pressing 'File -> Save'
- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off
- "GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRenderer is disabled