Search Issue Tracker
Fixed in 1.1.0-pre.6
Votes
0
Found in [Package]
1.1.0-preview.3
Issue ID
1335838
Regression
No
InputSystem 1D axis Composite Binding will return a incorrect value if minValue and maxValue is not -1 and 1
How to reproduce:
1. Open the attached project "Test2021.2.zip"
2. Open SampleScene
3. Click Play
4. Press the A and D buttons
5. Observe Console
Expected result: 1, 2, and 1.5 is printed to the Console
Actual result: -1, 1, and 1.5 is printed to the Console
Reproducible with: 1.0.0 - 1.1.0-preview.3 (2019.4.26f1, 2020.3.9f1, 2021.1.8f1, 2021.2.0a17)
Could not test with: 2018.4.34f1 (Input System not supported)
Note:
1. The midpoint value is returned correctly
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- With specific Windows 10 settings, the player window resolution does not match the values passed into Screen.SetResolution()
- Material leaks memory when using PostProcess-Layer
- [URP] Adreno GPU is not getting the required vertex data
- [DX12] ShaderData.VariantCompileInfo.ShaderData contains 38 extra bytes on DirectX 12
- Dynamic lights still show up in the Profiler consuming time when "Main Light" and "Additional Lights" are disabled in the UniversalRP-HighQuality asset
Resolution Note (fix version 1.1.0-pre.6):
Fixed in: Input System 1.1.0-pre.6