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Unable to Create Material Preset of the Default-Material assigned to the...
Unable to Create Material Preset of the Default-Material assigned to the primitive GameObject like Cube, Sphere etc Steps to Repro... Read more
Crash on GetComponentsImplementation when opening a broken Prefab
Reproduction steps: 1. Open user's attached project 2. In the Project window, open Prefabs > Ant -- observe crash Reproducible with... Read more
Profiler mouse and keyboard navigation is inconsistent and skips entries...
How to reproduce: 1. Open user-submitted project (771367.zip) 2. Open the Profiler window and the Test Runner window 3. Set the Prof... Read more
Aim Constraint Rotation Offset has incorrect values when imported from FBX
How to reproduce: 1. Open scene "AimOffset" from "FBXAimTests.zip" 2. Open "mayaAxesTestXYZ.fbx" in Maya 3. Open Maya Application Pr... Read more
Crash on inspecting Dictionary contents, which include an enum, when deb...
Steps to reproduce: 1. Open the attached project 2. Open "SampleScene" Scene 3. Open the "test.cs" script in Visual Studio and set a... Read more
AnimationBlendMode.Additive is not applied to the last frame of the Anim...
How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' and enter the Play mode 3. Press the 'Z' key Expected r... Read more
[Physics] Dropdown doesn't expand on clicking its title under "Physics D...
Selected Object Info, Collider Types, Colors, Rendering dropdown doesn't expand on clicking its title under the "Physics Debugger" w... Read more
Scene viewport camera tilts in the Z-Axis when using the Look tool
How to reproduce: 1. Open attached "case_1240532" project 2. Open the Scene View 3. In the Scene View, right-click and move your mou... Read more
Calling WebCamTexture.Play() causes an NSInternalInconsistencyException ...
How to reproduce: 1. Open the project "1217018.zip" 2. Build for iOS 3. Deploy the project on an iOS device Expected result: the pr... Read more
New scene always returns null Lightmap Parameters
How to reproduce: 1. Open the attached project 2. File > New Scene 3. GlobalIllumination > Print LM Parameters Actual result: The r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map