Search Issue Tracker
Player crashes when built with IL2CPP Scripting backend
Reproduction steps:1. Open the attached project “ReproProject”2. Build And Run on Android3. Observe the app’s behaviour Expected res... Read more
Licensing Client exits with code 3221226505 when opening Unity Hub
Reproduction steps:1. Open the Unity Hub Expected results: The Unity Hub opensActual results: The Unity Hub fails to open Reproducib... Read more
"Preloaded Assets" list is empty when Player is built
How to reproduce:1. Open the “ProjectSettingsConstantlyChanging“ project2. Open the “MainScene”3. Open the Build Settings window (Fi... Read more
Windows Player does not display drawn elements when Player is built in m...
How to reproduce:1. Open the “SkipDialogue” project in macOS2. Open the “SampleScene”3. Open the Build Settings window (File > Bu... Read more
Perforce serializes Prefabs with the "CLRF" line feed when pulling the p...
How to reproduce:1. Create a new project with any template2. Change Version Control Mode to “Perforce” (Edit > Project Settings &... Read more
Coverage API returns relative paths for package source files
Steps to reproduce: Open attached project "coverage_api_relative_paths.zip" In top menu, click Repro/RunCoverage Check console: Runn... Read more
Crash on MTLGetEnvCase<MTLErrorModeType> when entering the Play Mode in ...
Reproduction steps:1. Open the attached “ReproProject” project2. Open the “SCENE” scene3. Enter the Play Mode Expected result: The P... Read more
Changing frame interval from lower FPS back to 60 FPS using OnDemandRend...
How to reproduce:1. Open the "IN_59080" project2. Open the “SampleScene”3. In the Build Settings "Run Device" dropdown, select the d... Read more
Building Project unlocks locked Timeline window
Steps to reproduce:1. Open attached project "TimelineBug.zip" and scene "SampleScene"2. In Hierarchy window, select the "Timeline" G... Read more
Netcode/NetworkVariable GameObjects Script Component is not displaying t...
How to reproduce:1. Open the “ReproProject“ project2. Open the “TestMultiplayer“ scene3. Open the “NetworkGameManager“ GameObject in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved