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2
votes
Fixed

Awake call is executed two times when creating new instantiated addressable

Package: Build Pipeline - Addressables

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May 31, 2021

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Version/s: 1.18.2

Reproduction steps:1. Open the attached project ("Bug.zip")2. Press Double Awake Call Bug (Top Menu -> Vr Games Dev)3. Enter Play... Read more

0
votes
Fixed

[Localization] NullReferenceException when pushing empty string to googl...

Package: Localization Package

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May 31, 2021

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Version/s: 1.0.0-pre.9

Reproduction steps:1. Create a new project2. Setup Google Sheet Service3. Create a Table4. Add an empty Key and push it to a Spreads... Read more

0
votes
Fixed

[Visual Scripting, Script Graph] It is not possible to hover or press on...

Package: Visual Scripting

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May 31, 2021

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Version/s: 1.5.2, 1.6.1, 1.7.1, 1.7.2

It is not possible to hover or press on some functions when function list window in the Script Graph does not fit at the bottom. The... Read more

0
votes
Fixed

UnauthorizedAccessException is thrown when trying to build Addressables ...

Package: Build Pipeline - Addressables

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May 31, 2021

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Version/s: 1.18.4

Reproduction steps:1. Download and extract the project in "case_1316556-UnityBugHunt.zip"2. Download P4V client from https://www.per... Read more

0
votes
Fixed

[Hub] From Unity Editor version 2021.2.0a18 and onwards, the Reveal in F...

Package: HUBX

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May 31, 2021

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Version/s: 2.4.3

From 2021.2.0a18 onwards, the Reveal in Finder on macOS is not doing anything.Works in 2021.2.0a17 How to reproduce:1. Have 2021.2.0... Read more

0
votes
Fixed

[Localization] "O Auth" Authentication doesn't complete, authorized mess...

Package: Localization Package

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May 31, 2021

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Version/s: 0.11.0-preview

Steps to reproduce:1. Create a new project with 2021.2.0a182. Setup the Google Sheet Service with "O Auth" Authentication [https://d... Read more

0
votes
Fixed

Mesh memory footprint is larger than estimated when profiling with the P...

Profiling

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May 31, 2021

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Version/s: 2020.3, 2020.3.8f1, 2021.1, 2021.2, 2022.1

How to reproduce:1. Open the attached project "MeshMemoryUsage"2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/Sa... Read more

0
votes
Fixed

[macOS][HDRP] Game window framerate is lower when first starting a scene...

Package: Scriptable Render Pipeline HD

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May 31, 2021

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Version/s: 12.0.0, 10.2.2

Reproduction steps:1. Create a new HDRP template project2. Make sure Scene and Game windows are docked in the same tab3. In the Game... Read more

0
votes
Fixed

[HDRP] Path tracer issue with lamps in the HDRP template

Package: Scriptable Render Pipeline HD

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May 31, 2021

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Version/s: 12.0.0

Reproduction:1) Create a new HDRP template2) Run wizard for DXR setup3) Add path tracing with default settings4) Find the lamp in th... Read more

2
votes
Fixed

[GI] Lightmap reference is lost when static object is moved

Progressive Lightmapper

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May 31, 2021

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Version/s: 2021.2

Steps to reproduce:1. Create new HDRP Template project2. Move static object3. Save the scene4. Enter Playmode- observe that lightmap... Read more

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