Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2020.2.0a7
2020.3
2020.3.8f1
2021.1
2021.2
Issue ID
1341044
Regression
Yes
Animated Image property Raycast Target does not function when disabled before entering Play Mode
Reproduction steps:
1. Open the attached "RaycastTarget.zip" project
2. Enter Play Mode
3. In Game view, interact with the Button through the overlapping Image
Expected result: The Button region below the Image is not interactable when the Image Raycast Target is enabled (for visual representation Image becomes opaque)
Actual result: All regions of the Button are always interactable
Reproducible with: 2020.2.0a7, 2020.3.13f1, 2021.1.13f1, 2021.2.0b1
Not reproducible with: 2018.4.36f1, 2019.4.28f1, 2020.2.0a5
Note:
- Having Raycast Target (property of Image) enabled before entering Play Mode fixes the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a4