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0
votes
Postponed

Property reference is not disposed when it is redeclared in a script and...

Asset - Database

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Oct 08, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.8f1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Open the sample Scene of the attached project "1189787.zip"2. Open the TestSerializeField.cs script3. Comment th... Read more

0
votes
Won't Fix

[Improved prefabs] Override window stays open even after newly opened wi...

Scene Management

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Aug 02, 2019

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Version/s: 2019.3.0a11

Override window stays open even after newly opened windows are in focus. Refer to the attached video. Steps to reproduce:1) Create a... Read more

0
votes
Fixed

Child GameObjects with 'HideAndDontSave' flag appear as overrides on Pre...

Scene Management

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Jul 31, 2019

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Version/s: 2018.3.0a6, 2019.1.0a1, 2019.1.8f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open user-submitted project (TestPrefabOverride)2. Open the 'SampleScene' scene3. See GameObject 'A', which has ... Read more

0
votes
By Design

UI Image element's diffuse texture is not updated when shaders are switched

Shaders

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Feb 27, 2020

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Version/s: 2017.4, 2019.3.2f1, 2020.2

How to reproduce:1. Open user's 'UI Default Shader Texture.zip' attached project2. Open 'SampleScene' Scene3. Select 'Material' mate... Read more

0
votes
Fixed

IndexOutOfRangeException is thrown when undoing new Animator layer creat...

Animation

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Nov 28, 2019

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Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a12

How to reproduce:1. Create a new project2. Open Console Window and Animator Window with Layers view active3. Create a new Animation ... Read more

1
votes
Fixed

MenuItems are not separated with a separator in the Hierarchy context menu

Themes

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May 14, 2020

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Version/s: 2017.4, 2019.3.13f1, 2020.2

How to reproduce:1. Open user's attached project2. Go to GameObject -> SubMenu in the toolbar3. Notice that the items "MenuItem" ... Read more

0
votes
Fixed

[iOS] Sound becomes muted after quickly swapping to voice dictation and ...

iOS

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Aug 14, 2019

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Version/s: 2017.4.0f1, 2017.4.30f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1

How to reproduce:1. Build the attached project for iOS2. Run the app on the device3. Press "Play" button4. In order showed below, ke... Read more

0
votes
Fixed

[Windows Editor] InternalEditorUtility.isApplicationActive is inconsiste...

Windows

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Jul 30, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.1.11f1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open the attached "ReimportCheck.zip" project2. Once the Editor is open, drag any file over the project pane fro... Read more

4
votes
Fixed

Logging errors from background thread crashes the Editor when Error Paus...

Scene/Game View

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Aug 01, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.4f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce:1. Open user-submitted project (project.zip)2. Open the 'SampleScene' scene3. Make sure 'Error Pause' is enabled in... Read more

0
votes
Duplicate

Crash in ParticleSystem::EndUpdateAll() when Particle System with 'Disab...

Visual Effects - Legacy

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Feb 17, 2020

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Version/s: 2019.3.0f5, 2019.3.1f1, 2020.1.0a19, 2020.2

How to reproduce:1. Download tester-attached package (CrashPackage.unitypackage)2. Create a new Unity project3. Open the CrashScene4... Read more

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