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[DX12] Particle batching does not work on DX12.
Particle batching does not work in DX12. Repro steps:1. Open editor in DX12 mode (in command prompt "...\Unity.exe -allow-d3d12")2. ... Read more
Regression: Standalone has artifacts on the scenen (connected to MeshRen...
What happened--- This happens on Standalone (NOT Editor)This is regression: reproduces in 5.3.4f1 and in 5.3.3p3 (first and second s... Read more
[SpeedTreeSettings] Artifact appears on terrain after increasing alpha c...
Steps to repro: 1. Open Unity;2. Create new project;3. Import attached 'SpeedTreeArtifact' unitypackage;4. Open 'test' scene;5. Noti... Read more
Trail Renderer showing a gap
Steps to reproduce:1. Open attached project "TrailRenderer.zip" in Unity 5.2 or earlier.2. Enter play mode.3. Try slowly moving Trai... Read more
Multiline Text field doesn't display the last line if Best fit is enabled
Steps to reproduce: 1. Open attached project "779069.zip"2. Open scene "repro"3. In hierarchy, select "Canvas > Text"4. In inspec... Read more
Editing Text with Best Fit enabled causes artifacts to appear
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. In hierarchy, select "Canvas > Text"4. In inspector, notice t... Read more
[OSX][compute] ComputeShader.FindKernel should throw "not supported"
Info:ComputeShader.FindKernel can't find the program in shader. It works on windows glcore, so might be osx and glcore related issue... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject