Search Issue Tracker
Fixed in 5.3.3
Votes
0
Found in
5.4.0b10
Issue ID
778916
Regression
No
[DX12] Particle batching does not work on DX12.
Particle batching does not work in DX12.
Repro steps:
1. Open editor in DX12 mode (in command prompt "...\Unity.exe -allow-d3d12")
2. Switch the graphic API to DX12
3. Open any of the attached scenes and press play.
4. Observe batch count: particles are not batching.
Expected outcome: particles to batch.
Notes:
- not a regression, new code.
- occurs in both batch fix backports 5.4.0b10 (b83774801f70) and 5.3.3f1 (6f5aca424f44) (image and gif attached)
- 5.3 shows many visual artefacts and is unplayable. Issue is due to not having the latest graphics drivers.
- DX12 batches work decently in 5.1.0f3 (gif attached)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The cursor moves into wrong place when renaming folder/asset
- Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview
- [Memory Profiler] The EntryType.NativeAllocationSites_MemoryLabelIndex of snapshots only reports -1 or 0 instead of the MemLabel used for allocations made from any call site.
- [Vulkan] Artifacts appear in the Player when using Screen Space shadows with orthographic camera
- Errors OnGUIDepth changed & GUIUtility:ProcessEvent when opening Textures with Third Party App
Add comment