Search Issue Tracker

By Design

Votes

0

Found in

5.3.4f1

Issue ID

778970

Regression

No

[SpeedTreeSettings] Artifact appears on terrain after increasing alpha cutoff level to more that 0.7 and applying to .spm model

Speedtree Integration

-

Steps to repro:

1. Open Unity;
2. Create new project;
3. Import attached 'SpeedTreeArtifact' unitypackage;
4. Open 'test' scene;
5. Notice, that there is terrain gameobject with some speedtrees on it;
6. Scroll in the scene view, so that tree shadows are visible in both Scene and Game views;
7. In the Project window go to Assets -> Free_SpeedTrees folder;
8. Select 'Broadleaf_Desktop.spm' in the Project window;
9. In the Inspector increase 'Alpha Cutoff' to any value above 0.7 by dragging the scalebar;
10. In the Inspector click 'Apply&Generate Materials';
11. Scroll in and out in the Scene view.

Actual result:
Graphic artifact appears in the speedtree shadow area on terrain (see attached gif video and actual.png).

Expected result:
Graphic artifact should not appear on terrain after toggling any value of the speedtree model.

Notes:
- Reproducible in: 5.4.0b10, 5.4.0b9, 5.3.4f1, 5.3.3p3, 5.3.2f1, 5.3.1f1;
- Reproducible on both OSX 10.11.3 and Windows 10;
- Also reproduces in in the Game view;
- Also reproduces in Deferred, Forward and Legacy Vertex Lit rendering paths;
- Reproduces for both painted trees and dragged prefabs;
- Doesn't repro when Alpha Cutoff value is below 0.7 (e.g. 0.69).

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.