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Error adding a delegate using EventInfo.AddEventHandler on AOT targets
To reproduce:1) Open attached project2) Build and run on IL2CPP based platform (Tested Windows and WebGL) Expected: The scene works ... Read more
Objects using the Mobile Bumped Specular 1 Directional Light shader rece...
Steps to reproduce1. Create a new project.2. Create a material using a Mobile Bumped Specular 1 Directional Light shader.3. Create a... Read more
[XR][Android] Graphics.Blit() does not render Image properly inside OnRe...
1. Open users attached project2. Open "UI" scene, enter playmode and observe that the right and left Oculus icons are the same size ... Read more
Edges glitch where shadows are cast when anti-aliasing is being used
To reproduce:1. Download and open attached project;2. Press play;3. Notice how shadow glitches where antialiased edges and cast shad... Read more
[IL2CPP] Incorrect stack trace is being returned when logging an error w...
To reproduce:1. Open user's attached project2. Open "scene" and hit play-- Notice that errors are being logged into the console with... Read more
Editor crashes or hangs when drag selecting more than one particle syste...
How to reproduce:1. Download attached project file and open ParticleSystemCrash scene2. Drag a box in the scene view that selects bo... Read more
[Windows] UnityWebRequest and WWW not handling Content-Encoding header
How to reproduce:1. Download attached project and open "Launcher" Scene2. Enter Play mode and hit "Start Request" button with "Use G... Read more
'Selection Outline' causing scene view to look completely different comp...
Steps to reproduce:1. Open QA attached project2. Compare scene view to game view while toggling 'Selection Outline' (Scene view ->... Read more
Visual Studio Code "hangs" on debugging
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Open "scene1" scene3. Open "MettaurAI" script with Visual Studio Code4. Put... Read more
Sprite Packer does not respect overridden flag set in .meta file when pa...
To reproduce: 1. Download and open attached "sprite_packer_error.zip" project.2. Select your platform to be either WebGL/Standalone/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used