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[XR][Android] Graphics.Blit() does not render Image properly inside OnRenderObject() withSingle Pass Stereo rendering is used



1. Open users attached project
2. Open "UI" scene, enter playmode and observe that the right and left Oculus icons are the same size (Left is the result from Graphics.Blit() executed in Update, right is the result from Graphics.Blit() executed in OnRenderObject)
3. Build and launch on Android device

Expected result: Both Oculus icons are the same size
Actual result: An expected size Oculus icon is displayed on the left, which is the result from Graphics.Blit() executed in Update, but Oculus Icon on the right is either not rendered properly or smaller size than icon on the left(depends on version)

Reproducible with - 2018.1.0b7, 2017.3.1p1, 2017.2.1p4, 2017.2.0b1

Note - Reproduced with Cardboard, GearVR, Daydream SDK's. Did not reproduce on Desktop (Oculus)

Reproducible with:
Google Pixel 2 XL*, OS:8.1.0, CPU:arm64-v8a, GPU:Adreno (TM) 540, Build:google/taimen/taimen:8.1.0/OPM1.171019.013/4474084:user/release-keys
Samsung SM G928F*, OS:7.0, CPU:arm64-v8a, GPU:Mali-T760, Build:samsung/zenltexx/zenlte:7.0/NRD90M/G928FXXU3CQG2:user/release-keys
Xiaomi MI 5s*, OS:6.0.1, CPU:arm64-v8a, GPU:Adreno (TM) 530, Build:Xiaomi/capricorn/capricorn:6.0.1/MXB48T/V8.0.10.0.MAGCNDH:user/release-keys

  1. Response avatar

    Resolution Note:

    GearVR and Daydream are no longer supported platforms.

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