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[HDRP] Entering Play mode produces warnings in Template and upgraded pro...
Reproduction steps: 1) Open HDRP Template 2) Enter Play mode 3) Warning appear The referenced script on this Behaviour (Game Objec... Read more
[Shuriken] Tessellation materials cause trails to disappear
Repro steps: 1. Import the attached package in an HDRP-enabled project. 2. Open the ShurikenTessellation scene 3. Observe no trails ... Read more
[HDRP] Volumetric light bias issue near geometry
Reproduction: 1) Change manifest 2) Open scene Volumetric_bias 3) Notice the artifacts near geometry Note: this was spotted by the... Read more
[HDRP] Temporal Anti-Aliasing provoking pixel artefacts on quality chang...
Strange pixels artefacts occurs when going from resolution QHD to HD in game view. It seems to be caused by Temporal Anti-Aliasing s... Read more
[HDRP][Animation] Unable to add key to recording Animation when changing...
Unable to add key to recording Animation when changing values in Sky and Fog Volume Steps to Reproduce: 1. Create a new Project wi... Read more
[HDRP][PS5 / Metal] The result of the test 001-HDTemplate.expected is di...
Open HDRPRuntime_Test project in graphics Trigger test 001-HDTemplate.expected on PS5 or Metal in standalone, see the result. The... Read more
[HDRP] Local Volume's Weight doesn't blend correctly between skies
Versions tested: 2019.3.4f1 + 7.1.8, 7.3.0 Reproduces in 7.1.8 and 7.3.0 Steps to reproduce: 1) Open attached project or make a sc... Read more
[HDRP] PBR Sky Air Attenuation Distance Intensity field value is reset t...
PBR Sky Air Attenuation Distance Intensity field value is reset to 0 when the window is closed, although the intensity is not reset ... Read more
[XR][OpenXR][HDRP][DXR] Left eye's shadows are opaque black depending on...
Reproduction steps: 1. Open the user's attached "hdrp_dxr_dlss_vr.zip" project 2. Load the "samplescene" 3. Enter Play mode 4. Put o... Read more
[HDRP] Overexposed previews if baked lighting data is present
Version tested 2020.1.0b16 + 8.1.0/8.2.0 Steps to reproduce: 1) Create new HDRP template 2) Check prefab or mesh previews. Notice t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GizmoDrawingPhysics2D::DrawCompositeCollider2DGizmo when opening a Scene that has corrupted GameObjects with Tilemap Components
- Scrolling vertically and horizontally is very fast when in Play Mode and RuntimeInputBackend is set to UIToolkitInputBackendOption.Default
- Crash on MemoryProfiler::UnregisterAllocation when initializing entities and leaving Play Mode with Occlusion Culling enabled
- Crash on mdb_page_alloc when opening a project that was running while the PC shut down
- macOS Player freeze when using RunInBackground and Command+Tabbing to and from the application