Search Issue Tracker
Fixed in 12.0.0
Votes
0
Found in [Package]
12.0.0
Issue ID
1336608
Regression
No
[XR][OpenXR][HDRP][DXR] Left eye's shadows are opaque black depending on the angle of view when RayTracing is enabled
Reproduction steps:
1. Open the user's attached "hdrp_dxr_dlss_vr.zip" project
2. Load the "samplescene"
3. Enter Play mode
4. Put on HMD and look at the "Drywall Panel"
Expected result: Both eyes' shadows are the same
Actual result: Left eye's shadows are opaque black (see attached "Ga24xXNNqe.mp4" video)
Reproducible with: HDRP 10.5.0 (2020.3.8f1), 11.0.0 (2021.1), 12.0.0 (2021.2.0a17)
Could not test with 2018.4, 2019.4 (no OpenXR), 2021.1 (project breaks after downgrade/upgrade to HDRP 11.0.0)
Note: reproducible both with Single Pass Instanced and Multi Pass Rendering modes
Tested with:
- Oculus Rift
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note (fix version 12.0.0):
Fixed in HDRP 12.0.0