Search Issue Tracker

Fixed in 12.0.0



Found in [Package]


Issue ID




[XR][OpenXR][HDRP][DXR] Left eye's shadows are opaque black depending on the angle of view when RayTracing is enabled

Package: Scriptable Render Pipeline HD


Reproduction steps:
1. Open the user's attached "" project
2. Load the "samplescene"
3. Enter Play mode
4. Put on HMD and look at the "Drywall Panel"

Expected result: Both eyes' shadows are the same
Actual result: Left eye's shadows are opaque black (see attached "Ga24xXNNqe.mp4" video)

Reproducible with: HDRP 10.5.0 (2020.3.8f1), 11.0.0 (2021.1), 12.0.0 (2021.2.0a17)
Could not test with 2018.4, 2019.4 (no OpenXR), 2021.1 (project breaks after downgrade/upgrade to HDRP 11.0.0)

Note: reproducible both with Single Pass Instanced and Multi Pass Rendering modes

Tested with:
- Oculus Rift

  1. Resolution Note (fix version 12.0.0):

    Fixed in HDRP 12.0.0

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.