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Saving a Shader Graph does not prompt the user to checkout the file in V...
How to reproduce:1. Create a new LWRP/HDRP Project2. Set it up to use Perforce's version control3. In the Project Window create a ne... Read more
[Precision] Errors when there's a precision discrepancy between subgraph...
Repro steps:1. Import the attached package.2. Open the ParentGraph SG3. Change the precision to 'Half'4. Observe errors. Expected ou... Read more
HD Scene Color node returns black when any Keyword is added to the graph
How to reproduce:1. Open the attached project named "Case_1229923"2. Open the "Test" Scene3. Observe an emissive red Cube in the Sce... Read more
[Shadergraph] Subgraphs break when copied from one project into another ...
Several subgraphs break when copied from one Unity Project into another. The error reported has to do with GUID.This is a serious pr... Read more
[ShaderGraph] Deleting A Group Node that contains a blackboard Property ...
Reproduced in SRP master of 8/7/19 (0c3b4b5888), 2019.3.0a12 Repro #1 (with my simple file):1) Open up DeleteMyNodes.ShaderGraph2) B... Read more
ShaderGraph Gradient node does not attach to a Sample Gradient if it is ...
Reproduction steps:1. Open the attached project named "Case_1154941"2. Open the "Test" shader graph3. Try to attach the Gradient nod... Read more
Sub Graph Boolean Keyword default state is always disabled regardless of...
How to reproduce:1. Open the user's attached "SubShaderKeywordBug" project2. Open the "SampleScene" Scene3. Observe the Cube in the ... Read more
[Shader Graph] Editor crashes on docking shader graph window
Editor crashes on docking shader graph window. Steps to repro:1. Create a new project.2. Window > Package Manager > Advanced &... Read more
[Linux][Vulkan] Crash when docking Shader Graph window on a LWRP templat...
How to reproduce:1. Open the originally attached project ('LWRPTest.zip')2. Double click Paint1G_WAnim_Shader to open the shader gra... Read more
[ShaderGraph] [Searcher] If a user presses the up or down arrow keys whi...
When a user has the searcher window open within shadergraph, then presses up or down (as it to move between the potential selections... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS