Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
5.2.3
Issue ID
1141946
Regression
Yes
[Linux][Vulkan] Crash when docking Shader Graph window on a LWRP template project with -force-vulkan
How to reproduce:
1. Open the originally attached project ('LWRPTest.zip')
2. Double click Paint1G_WAnim_Shader to open the shader graph.
3. Drag the shader graph to dock next to the scene and game tabs.
-- Observe the crash
Reproducible with: 2019.2.0a8, 2019.2.0a11
Not reproducible with: 2019.2.0a7
Pre-2019.2 does not have the Paint1G_WAnim_Shader file in a new LWRP project.
First three stack trace lines:
#0 0x007f8fdb54c7a8 in _nv042glcore
#1 0x00561efa1a28b0 in vk::DescriptorState::Bind(VkDevice_T*, vk::CommandBuffer*, vk::GpuProgramBase&)
#2 0x00561efa17cce1 in GfxDeviceVKBase::DrawBuffersInternal(VkBuffer_T*, unsigned long, unsigned int, VkBuffer_T* const*, unsigned int const*, unsigned long const*, int, DrawBuffersRange const*, int, VertexDeclaration*, unsigned int)
Note: Cannot drag Shader Graph window due to another issue in 2019.2.0a6 and 2019.2.0a7, however it crashes with the same stack trace on closing the editor on 2019.2.0a6.
Note2: Works with a new LWRP project.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
This is a duplicate of issue #1141790