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ScriptableRenderPipeline inspector UI crashes when a ScriptableRenderFea...
Steps to reproduce: 1. Open User-supplied project (in 'Edit') Expected: No errors Actual: "NullReferenceException: Object reference... Read more
[LWRP] Sprites are always rendered behind transparent materials regardle...
How to reproduce: 1. Create a new Unity project 2. Download the Lightweight Render Pipeline Package 3. Download and import the attac... Read more
[SRP] 19.3 and 19.2 verified package version for LWRP, ShaderGraph and H...
19.3 and 19.2 verified package version for LightweightRP is behind 19.1 verified package version. 19.3 and 19.2 verified version is ... Read more
[LWRP] Render Texture loses transparency values in built game when an Em...
Steps to reproduce: 1. Open user attached project 2. Build & Run 3. Observe that the render texture loses transparency Expected res... Read more
[LWRP] Different rendering order in Scene and Game view when endCameraRe...
How to reproduce: 1. Open the attached project named Case_1171013 2. Open the SampleScene 3. Observe the Scene view, notice that the... Read more
[LWRP] A Shader created in ShaderGraph is not applied on Object when cal...
To reproduce: 1. Download attached "test.zip" project and open in Unity 2. Open "SampleScene" scene 3. Open Scene View 4. Observe t... Read more
[LWRP] Shadow banding using SRP and Android platform is selected
1) Open Unity hub and create a new LWRP template project 2) Go to Windows >> Package manager and update LWRP to 6.5.3 3) Go to Build... Read more
[LWRP] OnDrawGizmos renders not from the perspective of the Camera when ...
How to reproduce: 1. Open user attached project "New Unity Project (2).zip" 2. Open Scene Window 3. In the hierarchy, select "Main C... Read more
[Asset] Creating a new LWRP pipeline asset throws a null ref exception
Repro steps: 1. Pull latest 5.15 SRP packages 2. Create a new LWRP pipeline asset (right click in Project - Create - Rendering - Lig... Read more
[Asset] The default LWRP asset settings produce low-quality shadows
Fixed in URP 7.1.6 The default settings for a new LWRP produce low-quality shadows. Might be a better first-time user experience if... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled