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URPUnlitShaderBasic is not displayed when RenderQueue is set below 2501
How to reproduce:1. Open the attached project "TestURPUnlitShaderBasic.zip"2. Select Assets/Cube.mat Expected results: The Cube Game... Read more
[WebGL] Build crashes on CachedWriter::Write when building a project for...
Reproduction steps:1. Open the attached “repro-project“2. Open the Assets/Scenes/TestScene.unity scene3. Build And Run4. Observe the... Read more
[Android] Crash on Android with Vulkan API during texture streaming
Steps to reproduce:1. Open the attached user's project "StreamingVulkanCrash2022.zip"2. Switch the platform to Android3. Disable Ocu... Read more
Prefab thumbnails are only shown when the Prefabs are reimported
How to reproduce:1. Open the attached project "Prefabs_And_Testing.zip"2. Open the Assets/PolygonDungeon/Prefabs/Characters folder E... Read more
IL2CPP build returns incorrect results when using Pointer Arithmetic
How to reproduce:1. Open the user-attached project “TestUnityProject”2. Open the “IL2CPP_pointer_arithmetic_bug_report” scene3. Clic... Read more
Crash on TilemapCollider2D::ProcessTileChangeQueue when opening a specif...
Reproduction steps:1. Open the attached “repro-project” Expected result: The project opensActual result: The Editor crashes Reproduc... Read more
EnumField remains displayed as a mixed string when showMixedValue is set...
Reproduction steps:1. Open project “IN-45053_EnumField.zip”2. In the main menu click “Sample\SampleEditorWindow”3. Enable and disabl... Read more
EnumField remains displayed as a mixed string when showMixedValue is set...
Reproduction steps:1. Open project “EnumField.zip”2. In the main menu click “Sample\SampleEditorWindow”3. Enable and disable the “En... Read more
Depth pass is rendered with an incorrect matrix in the animation preview...
Reproduction steps:1. Open the “URPAnimationPreview” project2. Navigate to the Animations folder and select any animation asset (e.g... Read more
RectTransform "Pos Y" is not loaded when opening the project/Player
Reproduction steps:1. Open the “RectTransformPosY“ project2. If the “BugScene” scene is not open, open it and reopen the project3. S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS