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Duplicate
Under Consideration for 2022.3.X, 2023.2.X
Votes
0
Found in
2022.3.4f1
2023.1.2f1
2023.2.0a21
2023.3.0a3
Issue ID
UUM-41429
Regression
Yes
[WebGL] Build crashes on CachedWriter::Write when building a project for WebGL
Reproduction steps:
1. Open the attached “repro-project“
2. Open the Assets/Scenes/TestScene.unity scene
3. Build And Run
4. Observe the crash
Reproducible with: 2022.1.0a15, 2022.3.4f1, 2023.1.2f1, 2023.2.0a21
Not reproducible with: 2021.3.28f1, 2022.1.0a14
Reproduced on: Windows 10 Pro
Note: Not reproducible on Standalone Build
First few lines of the stack trace:
{{0x00007ff7c92a2ed3 (Unity) CachedWriter::Write }}
{{0x00007ff7c9678691 (Unity) StreamedBinaryWrite::TransferTypelessData }}
{{0x00007ff7c9092f1d (Unity) Texture2D::Transfer<StreamedBinaryWrite> }}
{{0x00007ff7c9662b57 (Unity) SerializedFile::WriteObject }}
{{0x00007ff7c964c377 (Unity) PersistentManager::WriteFile}}
-
Resolution Note:
This case is a duplicate of UUM-43771 which observes this issue for both Android and WebGL (the observed crash for Standalone builds in UUM-43771 is an unrelated issue). It is caused by the Editor setting to "Load texture data on demand"; as a workaround, the crash disappears by simply disabling that option before building. An actual fix for this is underway.
Duplicate of https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-43771
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This is a duplicate of issue #UUM-43771