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Editor hangs when opening the Shader Variant Collection Asset
How to reproduce:1. Open the attached project “ShaderVariantCollection.zip“2. Open the “Assets\Shaders\ShadersCollection.shadervaria... Read more
[Windows] Canvas layout displaced when resizing Player's window
How to reproduce:1. Open the attached project “My project (2).zip”2. Build And Run3. Resize the Player’s window Expected result: Can... Read more
Inspector is not rendered when a GameObject is selected and Deferred Ren...
Reproduction steps:1. Open the attached “Deferred rendering bug.zip“ project2. Open the “C1L1” scene3. Select any GameObject in the ... Read more
[Rocky] [Context menu] Black box is rendered at the bottom of the contex...
{}Reproduction steps{}: Create a new project Right-click the Hierarchy or the Project window {}Expected result{}: The context menu i... Read more
[RayTracing] Editor crashed after project loading when using ray traced ...
Editor crashed when using ray traced reflections. How can we reproduce it using the example you attached: Have a GPU that supports r... Read more
Shader warnings in 'lightlistbuild' are thrown after creating 3D Sample ...
{}Reproduction steps{}: Create a new template project "3D Sample Scene (HDRP)" {}Expected result{}: No errors or warnings are thrown... Read more
[CineMachine][Documentation] Incorrect Unity version in Index page
[https://docs.unity3d.com/Packages/com.unity.cinemachine@3.0/manual/index.html] -> Requirements -> The version of Cinemachine ... Read more
[URP][Metal] Command Buffer Blit not working when using BuiltinRenderTex...
Steps1. open project and open custom-vertex-buffer-blit-shader scene2. enter playmode3. press tab key to change SRP- first press ena... Read more
[HDRP] rendering from this custom pass only works with render graph view...
Steps1. open project and open custom-vertex-buffer-blit-shader scene2. enter playmode3. press tab key to change SRP- first press ena... Read more
[URP] rendering broke when using search in hierarchy
Steps1. USING 2021.3 - open URP template project (or use linked project shared for convenience)2. [optional] in hierarchy, type “t:C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS