Search Issue Tracker
Fixed
Fixed in 2022.2.6f1, 2023.1.0b3, 2023.2.0a1
Votes
0
Found in
2022.2.0b10
2023.1.0a14
2023.2.0a1
Issue ID
UUM-21607
Regression
Yes
URP depth buffer is flipped on the Y-axis and disconnected from the GameObject when in the Play Mode
How to reproduce:
1. Open the project “IN_18630.zip”
2. Open the “SampleScene” Scene
3. Enter the Play Mode
4. Observe the Volume and Light gizmos in the Game view
Expected result: depth buffers are not flipped on the Y axis and they are attached to GameObjects
Actual result: depth buffers are flipped on the Y axis and disconnected from GameObjects
Reproducible with: 2022.2.0b3, 2022.2.0b10, 2023.1.0a14
Not reproducible with: 2020.3.40f1, 2021.3.11f1, 2022.1.20f1, 2022.2.0b2
Reproducible on: Windows 10 Pro
Note: reproducible only in Play Mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Long Prefab save times when using Unity 2022.2 and higher
- Console displays error "UnityException: Creating asset at path Assets/Scenes/ .scenetemplate failed." during scene template saving
- "Development Build" watermark is shown in non-development UWP release builds
- Console errors appear when the Inspector is set to Debug and a GameObject is selected
- A script public variable value is not used when set in the Inspector window
Resolution Note (fix version 2023.2.0a1):
Fixed in: 2023.2.0a1