Search Issue Tracker
Fixed
Fixed in 2022.2.6f1, 2023.1.0b3, 2023.2.0a1
Votes
0
Found in
2022.2.0b10
2023.1.0a14
2023.2.0a1
Issue ID
UUM-21607
Regression
Yes
URP depth buffer is flipped on the Y-axis and disconnected from the GameObject when in the Play Mode
How to reproduce:
1. Open the project “IN_18630.zip”
2. Open the “SampleScene” Scene
3. Enter the Play Mode
4. Observe the Volume and Light gizmos in the Game view
Expected result: depth buffers are not flipped on the Y axis and they are attached to GameObjects
Actual result: depth buffers are flipped on the Y axis and disconnected from GameObjects
Reproducible with: 2022.2.0b3, 2022.2.0b10, 2023.1.0a14
Not reproducible with: 2020.3.40f1, 2021.3.11f1, 2022.1.20f1, 2022.2.0b2
Reproducible on: Windows 10 Pro
Note: reproducible only in Play Mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
Resolution Note (fix version 2023.2.0a1):
Fixed in: 2023.2.0a1