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The light leaks through the GameObjects in the Player when the Spot Ligh...
How to reproduce: 1. Open the “Repro_Light_Project“ 2. Open the “Indoor_Level“ scene 3. Open the “H_Lamp_Flickering_1” Prefab to... Read more
[APV] The bricks do not fill the whole Adaptive Probe Volume when the li...
How to reproduce: 1. Open the “URP 6“ project 2. Open the “myscene“ 3. Navigate to “Windows/Analysis/Rendering Debugger/Probe Vol... Read more
Failure to skip analysis of code generated by MonoScriptInfoGenerator wh...
How to reproduce: 1. Open the “AnalyzerUnityTest“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Exit the Play Mode 5.... Read more
The parent GameObject in the Articulation Body tree does not abide by th...
How to reproduce: 1. Open the “DeepColliders“ project 2. Open the “SampleScene“ 3. Enter the Play Mode 4. Observe the Game view ... Read more
[URP] When Native RenderPass is enabled and URP's Deferred Rendering is ...
When Native RenderPass is enabled and URP's Deferred Rendering is used, objects with Render Mode set to Grass in the Terrain's Paint... Read more
[Linux][Steam Deck] Screen values are incorrect when using Steam Deck in...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Build the project for Windows Platform 3. On Steam Deck, switch to De... Read more
Building the project for Android fails when the Gradle installed with Un...
How to reproduce: 1. Open the “IN-75729.zip“ project 2. Open the “Build Profiles” 3. Select the Android Platform 4. Build the pr... Read more
HDR output fails to render in Player when using Direct3D11 in Exclusive ...
How to reproduce: 1. Open the attached "IN-77242" project 2. Build and run the application (File → Build And Run) 3. Enable the “... Read more
Properties of custom visual elements fail to initialize when inside of ...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Observe the Game View 4.... Read more
[VFX] "ArgumentException" error thrown when trying to add/create Curl No...
Steps to reproduce: 1. Create project using High Definition 3D Template 2. Create VFX Asset and open it 3. In New VFX window pres... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Player Settings] [Common] [Rendering] - Lightmap Encoding should be changed per build profile and not globally
- [Player Settings] [Common] [Shader Variant Loading Settings] - Shader chunk count, size, override should be changed per profile and not globally
- [Player Settings] [Android] [Publishing] - Key Store Password and Key Alias Password are disabled for build profiles
- Draw call batching does not work when using identical Sprite Renderers in URP
- Selecting a GameObject in the Scene View selects a GameObject behind it instead when GPU Resident Drawer is enabled