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[Quest 3][Vulkan][URP] - Some assets render incorrectly on quest 3 hmd
Description When testing the functionality of Quest 3 in ARFoundation samples, I encountered an issue where URP builds across 2022.3... Read more
[WebGL] Deep Profiler not respecting Command line memory allocation over...
h3. CONTEXT: There is a bug in Unity's Deep profiling system which is causing Integer overflow when a Memory allocation value is ass... Read more
Player crashes on "condition `res' not met" when memory is corrupted by ...
Reproduction steps:1. Open the attached project "TypeMismatchCrash_2022.zip"2. Build and Run the project3. Observe crash Reproducibl... Read more
VFX Graph particles flicker when "Indirect Draw" is disabled and "Set Al...
Reproduction steps:1. Open the attached project "VfxGraphGraphicsBufferTest_02"2. Open the "Test" scene3. Observe the Game view (may... Read more
[VFX] Rewriting VFX assets that contain multiple systems results in errors
Versions tested: 2023.2.0a23 Steps to repro: 1) Start a new HDRP project 2) Create a new heads & tails template (or any other te... Read more
Modifying the position/scale property through "TransformStreamHandle" do...
Reproduction steps:1. Open project “Repro.zip”2. Open “Sample” scene3. Enter Play Mode4. Select the “Player” GameObject in the Hiera... Read more
The "Save" button does not work and no asset is created when using Edito...
Reproduction steps:1. Open project “bug-savefilepanel-inproject.zip”2. Open “Unity Support\Test” through the main menu3. Click the “... Read more
Modifying bones with "TransformStreamHandle" does not work when the "Ani...
Reproduction steps:1. Open project “Repro.zip”2. Open “Sample” scene3. Select the “Player” GameObject in the Hierarchy4. Expand the ... Read more
A slight pause in the Scene view Camera movement when navigating the cam...
Reproduction steps:1. Open the attached "repro_IN-45201.zip" project2. Open the Scene view3. Move to your selected direction with an... Read more
Icons are not scaled when using the icon size slider in the Project window
Reproduction steps:1. Open the attached “Icon scale bug.zip“ project2. Open Assets > Images folder in the Project window3. Move t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS