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AnimationClip files are too large when they are created
How to reproduce:1. Open the attached “AnimationClipBug.zip“ project2. Open the Memory Profiler (Window>Analysis>Memory Profil... Read more
.spriteatlasv2 file is not checked out to Version Control when Sprite At...
How to reproduce:1. Open the “FC1565480.7z“ project2. Connect to Perforce through Edit → Project Settings → Version Control3. Select... Read more
[IL2CPP] Built player crashes when using a structure of type Generic for...
Reproduction steps:1. Open the attached project “min.zip”2. Build And Run the project Expected result: The player doesn’t crashActua... Read more
Opening the Shader Graph throws an error when installing URP into the 3D...
How to reproduce:1. Create a new 3D Core project2. Install the Universal Render Pipeline Package3. Right-click in the Project window... Read more
[Package Manager] Search works based on name rather than displayName
Steps to reproduce: Open any Unity project Go to Package Manager (Window>Package Manager) Select the Unity Registry as source Ent... Read more
Angular Offset for RelativeJoint2D is displayed in radians when enablin...
Reproduction steps:1. Open project “My project (11).zip”2. Open “SampleScene”3. Select “Triangle” GameObject through the Hierarchy4.... Read more
There is an invalid character at the start of the StoreManifest.xml when...
How to reproduce:1. Open the attached project "UWPStoreManifestIssue.zip"2. Build the project for UWP3. Open UWPStoreManifestIssue/S... Read more
Copied text cannot be pasted in the WebGL Player
How to reproduce:1. Open the attached “IN-20084“ project2. In the “File” → “Build Settings” switch “Platform” to “WebGL”3. Click “Bu... Read more
[Android] Building an App Bundle in Development mode freezes before comp...
How to reproduce:1. Open the attached “IN-41839“ project2. In the “File” → “Build Settings” enable “Build App Bundle”, “Development ... Read more
"Assertion failed on expression" errors spammed due to an attachment limit
Reproduction steps:1. Open the attached project "URPRenderPass" Expected result: no errors in the ConsoleActual result: errors are s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings