Search Issue Tracker
Fixed in 2021.3.32f1
Fixed in 2021.3.X, 2022.3.X, 2023.1.X, 2023.2.X, 2023.2.0b17, 2023.3.X
Votes
0
Found in
2021.3.4f1
2022.3.5f1
2023.1.4f1
2023.2.0a23
Issue ID
UUM-42695
Regression
No
.spriteatlasv2 file is not checked out to Version Control when Sprite Atlas is edited after hitting "Check Out Meta"
How to reproduce:
1. Open the “FC1565480.7z“ project
2. Connect to Perforce through Edit → Project Settings → Version Control
3. Select the “New Sprite Atlas“ asset in Assets → RPG_inventory_icons
4. In the Inspector window press “Check Out Meta“
5. In the “Objects for Packing“ section add any sprite to the Sprite Atlas and press “Pack Preview“
6. Press “Submit“ and observe the files in the Version Control Changeset
Expected result: .spriteatlasv2 file and .meta file are seen
Actual result: Only the .meta file is seen
Reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.4f1, 2023.2.a023
Reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
Add comment