Search Issue Tracker


Fixed in 2022.3.7f1, 2023.1.7f1, 2023.2.0b3, 2023.3.0a1



Found in




Issue ID




Angular Offset for RelativeJoint2D is displayed in radians when enabling Auto Configuration Offset



Reproduction steps:
1. Open project “My project (11).zip”
2. Open “SampleScene”
3. Select “Triangle” GameObject through the Hierarchy
4. Under “Relative Joint 2D” enable “Auto Configuration Offset” through the Inspector
5. Observe the “Angular Offset” property

Expected result: the value displayed is 90 - the same as the “Triangle” GameObject Rotation on the Z axis
Actual result: the value displayed is 1.570796

Reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.4f1, 2023.2.0a23

Reproducible on: macOS Ventura 13.2.1 (Intel), Windows 10 (by the reporter)

- Although the value displayed is in radians, Angular Offset itself uses degrees (observe through Scene view)
- 1.570796 radians is 90 degrees

  1. Resolution Note (fix version 2023.3.0a1):

    Fix for this issue will be available on Unity 2023.3.0a1 and above

  2. Resolution Note (fix version 2023.2.0b3):

    Fix for this issue is available on Unity 2023.2.0b3 and above

  3. Resolution Note (fix version 2023.1.7f1):

    Fix for this issue will be available on Unity 2023.1.7f1 and above

  4. Resolution Note (fix version 2022.3.7f1):

    Fix for this issue will be available on Unity 2022.3.7f1 and above

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.