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Fixed in 2023.1.8f1



Found in


Issue ID




Opening the Shader Graph throws an error when installing URP into the 3D Core project and using URP Asset with Light Probe Volumes



How to reproduce:
1. Create a new 3D Core project
2. Install the Universal Render Pipeline Package
3. Right-click in the Project window and select Create → Rendering → URP Asset (with Universal Renderer)
4. Select the “New Universal Render Pipeline Asset” and under the Lighting field change Light Probe System to “Probe Volumes”
5. Click Edit → Project Settings → Graphics and assign “New Universal Render Pipeline Asset” to the “Scriptable Render Pipeline Settings” field
6. Right-click in the Project window and select Create → Shader Graph → URP → Lit Shader Graph
7. Open the created Shader Graph
8. Observe the Console

Expected result: There are no errors thrown
Actual result: “Shader error in 'Shader Graphs/New Shader Graph': undeclared identifier '_EnableProbeVolumes' at (1)/Library/PackageCache/com.unity.render-pipelines.universal@15.0.6/ShaderLibrary/ShaderGraphFunctions.hlsl(71) (on d3d11)” error message is thrown

Reproducible with: 2023.1.2f1, 2023.1.4f1
Not reproducible with: 2021.3.28f1, 2022.3.5f1, 2023.1.1f1, 2023.2.0a23

Reproducible on: Windows 11 Pro

Note: Not reproducible in the 3D (URP) and 2D (URP) Templates

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