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TextMeshPro memory is not de-allocated when unloading scenes using Addre...
How to reproduce:1. Open the attached “IN-78366” project2. Build and run the Player (File → Build And Run)3. Open the Memory Profile... Read more
TextMeshPro LineInfo method returns fragmented lines when the text has R...
Reproduction steps:1. Open the attached "TMPLineInfoBug" project2. Open the "Assets/Scene" scene3. Enter the Play mode4. Observe the... Read more
The number of Batches and Tris is higher than expected when using Applic...
Repro Project provided link:https://drive.google.com/file/d/1ZSN1UP7q2hm-gXu8Jrjn4Z2wq3L73oLa/view?usp=sharing How to reproduce:1. O... Read more
Unnecessary corners are added to NavMeshAgent path when NavMeshLink over...
Reproduction steps:1. Open the attached “UNITY_6.zip” project2. Open the “NavigationTest” scene (Assets > Scenes)3. Enter the Pla... Read more
Netcode for Entities displays incorrect error information when runInBack...
Reproduction steps:1. Open the attached "ExtractionShooter" project2. Enter the Play mode3. Observe the errors in the Console logs E... Read more
[Android][Vulkan] SSAO is rendered in the incorrect position when using ...
Steps to reproduce:1. Open the “PreRotationIssue” project2. Build And Run the project on the device3. Observe the device’s screen4. ... Read more
Shaders created with Shader Graph generate a large amount of shader vari...
How to reproduce:1. Open the attached “shader_variants_birp” project2. Open the Build Settings (File → Build Settings…) and ensure t... Read more
"Untracked" memory is logged by the Profiler when small allocations for ...
How to reproduce:1. Open the user-attached project “string-builder-memory-profiler-bug-reproduction”2. Build And Run the Development... Read more
[GLES] The material isn't rendered when using Graphics.RenderPrimitives
Steps to reproduce:1. Open the attached “RenderPrimitivesTest” project2. Build And Run the project on the device3. Observe the devic... Read more
Editor crashes on physx::shdfnd::internal::HashBase or freezes when inst...
Reproduction steps:1. Open the “user’s attached project”2. Open the “MIRROR” scene3. Enter Play Mode4. Observe the Editor crash or f... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code