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3
votes
Active

TextMeshPro memory is not de-allocated when unloading scenes using Addre...

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Jun 13, 2024

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Version/s: 2021.3.39f1, 2022.3.34f1, 6000.0.7f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a1

How to reproduce:1. Open the attached “IN-78366” project2. Build and run the Player (File → Build And Run)3. Open the Memory Profile... Read more

0
votes
Active

TextMeshPro LineInfo method returns fragmented lines when the text has R...

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Jun 11, 2024

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Version/s: 2021.3.39f1, 2022.3.32f1, 6000.0.5f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a1

Reproduction steps:1. Open the attached "TMPLineInfoBug" project2. Open the "Assets/Scene" scene3. Enter the Play mode4. Observe the... Read more

4
votes
Active

The number of Batches and Tris is higher than expected when using Applic...

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May 31, 2024

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Version/s: 2021.3.39f1, 2022.3.32f1, 6000.0.5f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a1

Repro Project provided link:https://drive.google.com/file/d/1ZSN1UP7q2hm-gXu8Jrjn4Z2wq3L73oLa/view?usp=sharing How to reproduce:1. O... Read more

5
votes
Active

Unnecessary corners are added to NavMeshAgent path when NavMeshLink over...

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May 29, 2024

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Version/s: 2021.3.39f1, 2022.3.31f1, 6000.0.5f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a1

Reproduction steps:1. Open the attached “UNITY_6.zip” project2. Open the “NavigationTest” scene (Assets > Scenes)3. Enter the Pla... Read more

0
votes
Active

Netcode for Entities displays incorrect error information when runInBack...

Package: Unity Netcode

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May 29, 2024

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Version/s: 1.2.1

Reproduction steps:1. Open the attached "ExtractionShooter" project2. Enter the Play mode3. Observe the errors in the Console logs E... Read more

0
votes
Active

[Android][Vulkan] SSAO is rendered in the incorrect position when using ...

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May 27, 2024

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Version/s: 2021.3.39f1, 2022.3.30f1, 6000.0.3f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a1

Steps to reproduce:1. Open the “PreRotationIssue” project2. Build And Run the project on the device3. Observe the device’s screen4. ... Read more

1
votes
Active

Shaders created with Shader Graph generate a large amount of shader vari...

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May 24, 2024

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Version/s: 2021.3.39f1, 2022.3.31f1, 6000.0.4f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a1

How to reproduce:1. Open the attached “shader_variants_birp” project2. Open the Build Settings (File → Build Settings…) and ensure t... Read more

1
votes
Active

"Untracked" memory is logged by the Profiler when small allocations for ...

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May 24, 2024

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Version/s: 2021.3.38f1, 2022.3.31f1, 6000.0.4f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a1

How to reproduce:1. Open the user-attached project “string-builder-memory-profiler-bug-reproduction”2. Build And Run the Development... Read more

2
votes
Active

[GLES] The material isn't rendered when using Graphics.RenderPrimitives

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May 23, 2024

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Version/s: 2021.3.38f1, 2022.3.30f1, 6000.0.3f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a1

Steps to reproduce:1. Open the attached “RenderPrimitivesTest” project2. Build And Run the project on the device3. Observe the devic... Read more

0
votes
Active

Editor crashes on physx::shdfnd::internal::HashBase or freezes when inst...

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May 22, 2024

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Version/s: 2021.3.38f1, 2022.3.30f1, 6000.0.4f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1, 7000.0.0a1

Reproduction steps:1. Open the “user’s attached project”2. Open the “MIRROR” scene3. Enter Play Mode4. Observe the Editor crash or f... Read more

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