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1
votes
Fixed

IL2CPP build fails when using an interface with static fields in a script

IL2CPP

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Aug 09, 2021

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Version/s: 2021.2, 2021.2.0b6, 2022.1

How to reproduce:1. Open the attached Unity project ("BugRepro.zip")2. Build the project Expected result: build succeeds, no build e... Read more

0
votes
Fixed
0
votes
Fixed
0
votes
Fixed

Node warnings are unreadable when using Graph Inspector Window

Package: Shader Graph

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Aug 09, 2021

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Version/s: 2021.2.0a9, 2021.2.0b6, 2022.1

How to reproduce:1. Open the attached project "SGIssuesRepro.zip"2. Open the Shader Graph (Assets>New Shader Graph)3. In the Shad... Read more

0
votes
Fixed

IL2CPP Scripting Backend build fails when using function pointers in a s...

IL2CPP

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Aug 09, 2021

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Version/s: 2021.2, 2021.2.0b6

Reproduction steps:1. Open the attached "1356723.zip" project2. Go to Player Settings (File > Build Settings > Player Settings... Read more

0
votes
Fixed

Main Preview window is rendered with blank vertical lines at the sides w...

Package: Shader Graph

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Aug 09, 2021

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Version/s: 11.0.0

Reproduction steps:1. Open the user's submitted project "SGIssuesRepro.zip"2. Open the "New Shader Graph" Shader Graph3. Open the Ma... Read more

0
votes
Fixed

[GPU PLM] Fallback to CPU PLM in CL_INVALID_MEM_OBJECT after switching l...

Progressive Lightmapper

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Aug 09, 2021

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Version/s: 2021.2.0a19, 2022.1

Open supplied repro projectBake with GPU LMChange light colorBake with GPU LMObserve fallback to CPU Version: 2022.1.0a6.729Revision... Read more

0
votes
Fixed

INSTALL_PARSE_FAILED_MANIFEST_MALFORMED errors are thrown when trying to...

Mobile

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Aug 09, 2021

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Version/s: 2019.3.0a1, 2021.2

To reproduce:1. In any project, Android Other settings, Select 31 as a target API level (currently only available in 2021.2). Other ... Read more

0
votes
Fixed

[GPU PLM] Error 'compositorCoreSettings.m_DirectEnabled' and fallback to...

Progressive Lightmapper

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Aug 09, 2021

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Version/s: 2021.2, 2022.1, 2022.1.0a5

Steps to repro:1. Open the attached project and SampleScene scene;2. In the Lighting window (Window>Rendering>Lighting) press ... Read more

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