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Rendering does not work when using a custom 2D sprite lighting system
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/New Scene.unity” Scene3. Observe the Lighting in the Sce... Read more
[AsyncLoadInEditor] Crash on SerializedFile::WriteObject() when building...
Steps to reproduce:1. Open the attached “IN-45795” project2. Build the project Expected result: Build completed with a result of ‘Su... Read more
WebGL Player crashes when the Code Optimization setting is set to "Runti...
Reproduction steps:1. Open the "IN-47987.zip" project2. Select the WebGL platform in the Build Settings window (File -> Build Set... Read more
[Vulkan] maxComputeBufferInputs limits get slashed when device property ...
maxComputeBufferInputs limits get slashed when device property is max unit. This happens because device property is unit, but maxCom... Read more
[URP] FOV input in Camera inspector component doesn't reflect the angle ...
Repro steps: Start a new project with the URP Core template To make it easier to notice the camera changes, add a 3d cube to the sce... Read more
physics.overlapspherenonalloc returns inconsistent results when overlapp...
Reproduction steps:1. Open the attached project “Piano”2. Open Build Settings (File > Build Settings)3. In the Build Settings win... Read more
WEBM files are stuttering when the number of remaining frames is less th...
How to reproduce:1. Open the attached project “WebMStutter”2. Open the “SampleScene” scene3. Enter the Play Mode4. Observe the playe... Read more
Crash on AudioMixerController::AwakeFromLoad(AwakeFromLoadMode) when ope...
Reproduction steps:1. Open the attached “Test Project” project Expected result: The Editor opens upActual result: The Editor crashes... Read more
Crash on MergeAllPrefabInstancesDuringLoad when opening a specific scene
Reproduction steps:1. Open the attached project “CrashRepro“ Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
High memory usage and crash on DynamicHeapAllocator::CreateTLSFBlock whe...
Reproduction steps:1. Open the attached project “CrashRepro“2. Observe memory usage Expected result: Memory usage is normalActual re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor