Search Issue Tracker
Fixed in 2022.2.4f1
Fixed in 2023.1.0a26
Votes
1
Found in
2022.2.2f1
2023.1.0a25
Issue ID
UUM-22327
Regression
Yes
[URP] Rendering Layers break lights when using Forward or Forward+ Rendering Paths
Reproduction steps:
1. Open project “URP 14 Bug Report Render Layers”
2. Open “SampleScene” scene
3. Observe the Scene view
Expected result: 3 different cubes react to different rendering layers, and one cube reacts to all rendering layers
Actual result: All cubes are not reacting to the 3 spotlights in the scene, only the directional light
Reproducible with: 2022.2.0b16, 2022.2.2f1, 2023.1.0a25
Not reproducible with: 2021.3.16f1, 2022.2.0b15
Couldn’t test with: 2020.3.43f1 (no option “use rendering layers”)
Reproducible on: Catalina 10.15.7 (Intel)
Workaround: In “URP-HighFidelity-Renderer (Universal Renderer Data)“ set the Rendering Path to “Deferred”
Notes:
- User reported that the same issue also appears using Decals
- The lights work properly when completely disabling rendering layers in the “URP-HighFidelity” asset
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Resolution Note (fix version 2022.2.4f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-20184
Resolution Note (fix version 2023.1.0a26):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-20184