Search Issue Tracker
Fixed in 2020.3.45f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a1
Votes
0
Found in
2020.3.43f1
2021.3.16f1
2022.2.2f1
2023.1.0a25
2023.2.0a1
Issue ID
UUM-22329
Regression
No
"Monitor.IsEntered" checks if any thread holds the lock when using IL2CPP
Reproduction steps:
1. Open project “il2cpp-monitor-bug”
2. Open scene “SampleScene”
3. Build and run the project with IL2CPP Scripting Backend
4. Observe the built project’s screen
Expected result: Text on the screen says “Result of the Monitor.isEntered() in thread that did NOT own the lock: {}false{}“ - System.Threading.Monitor.IsEntered checks if the current thread holds the lock
Actual result: Text on the screen says “Result of the Monitor.isEntered() in thread that did NOT own the lock: {}true{}“ - System.Threading.Monitor.IsEntered checks if any thread holds the lock
Reproducible with: 2021.3.16f1, 2022.2.2f1, 2023.1.0a25, 2020.3.43f1
(Note: to test with 2020.3.43f1 - Click Continue on the UnityPackageManagerError and then remove the com.unity.feature.2d package. The project will build and run correctly without that package.)
Reproducible on: Catalina 10.15.7 (Intel)
Note: Building the project with Mono scripting backend gives expected results
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Cursor image flickers in Viewport preview when unsupported Texture 2D is assigned to element
- [HDRP] Game view is rendered black when using Pathtracing on a HDR display
- Skinned Sprites fail to render after being brought to a new scene when using DontDestroyOnLoad in the Player
- Area selection remains visible in Scene view when using non-standard pointers and moving the pointer outside the Scene view
- Change Editor Version dialog box doesn't immediately open when it is closed and opened again
Add comment