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2D Light Mask is misaligned when using Sprite Atlas
How to reproduce: Open the attached project "2d light mask bug.zip" Expected results: 2D Light Mask is not misaligned in the Scene ... Read more
[macOS] Column selection dropdown Menu persists when Search Window is op...
*Steps to reproduce:* # Create or open any Project # Navigate to Window > Search > New Window # Switch the Search View to "Tab... Read more
Table View Column addition dropdown menu is using a naming convention th...
*Steps to reproduce:* # Create or open any Project # Navigate to Window > Search > New Window # Switch the Search View to "Tab... Read more
Flickering along the GameObject edge is noticeable when Post Anti-aliasi...
How to reproduce: 1. Open the “My project (6)“ 2. Open the “OutdoorScene“ 3. Enter the Play Mode 4. In the Game view Control Bar... Read more
[HDRP] DivideByZeroException is thrown when opening HDRP project
Reproduction steps: 1. Open the attached “BugRepro” project 2. Observe the Console window Expected results: No errors are throw... Read more
Shader errors are logged in WebGL when building a URP project
How to reproduce: 1. Create a new empty URP project 2. Press File → Build and Run 3. In Player, press “CTRL+SHIFT+J“ 4. Observe ... Read more
The sprite draw calls are batched in the Player when the Sprite Atlas is...
How to reproduce: 1. Open the “Atlas_AssetBundle_Test“ project 2. Open the “AssetBundle1“ scene 3. Set “Edit > Project Settings >... Read more
The Selection Wire Gizmo is not being rendered in the Scene View when GP...
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Levels/LeveL_Bionic_Downfall“ scene 3. Select the “Bionic... Read more
Crash when entering the Play Mode in a specific project containing Meta ...
Reproduction steps: 1. Open the attached “ReproProj” project 2. Open the “SampleScene“ Scene 3. Enter the Play Mode Expected r... Read more
Import fails when getting the package through the Asset Store
h5. Description Import fails on a specific .unitypackage after downloading it through the Asset Store. h5. How to reproduce: #... Read more
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