Search Issue Tracker
Fixed
Fixed in 6000.0.0b16, 6000.1.0b1, 6000.2.0a1, future release
Votes
0
Found in
2021.3.38f1
2022.3.10f1
2022.3.31f1
6000.0.0b15
6000.1.0a7
6000.2.0a1
Issue ID
UUM-73701
Regression
No
Crash when entering the Play Mode in a specific project containing Meta XR SDK
Reproduction steps:
1. Open the attached “ReproProj” project
2. Open the “SampleScene“ Scene
3. Enter the Play Mode
Expected result: The Play Mode is entered
Actual result: The Editor crashes
Reproducible with: 2021.3.38f1, 2022.3.10f1, 2022.3.31f1, 6000.0.0b15
Fixed in: 6000.0.0b16
Reproducible on: Windows 10
Not reproducible on: macOS 14.5 (M1 Max)
Note: Crashes without stack trace
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
Resolution Note (fix version 6000.2.0a1):
This was fixed in 6000.0b16. It cannot be backported to earlier versions as it will break existing functionality. All newer versions contain the fix.
Resolution Note (fix version 6000.1.0b1):
This was fixed in 6000.0b16. It cannot be backported to earlier versions as it will break existing functionality. All newer versions contain the fix.
Resolution Note (fix version 6000.0.0b16):
Resolved in 6000.0.0b16. Cannot be backported due to the nature of the fix breaking functionality.