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Polygon Collider 2D has a hole inside when having specific points coordi...
How to reproduce:1. Open the user’s attached “Collider2DOverlapPointTest.zip” project2. In the Hierarchy window, select “PolygonColl... Read more
Structure with fixed size Double or Float type buffers are not copied pr...
Reproduction steps:1. Open the attached “macos_fixed_size_buffer_bug” project2. In the Menu bar, select Window > General > Tes... Read more
Pressing the Capture button causes errors when using RenderDoc in the Ga...
Reproduction steps:1. Open the attached project “RenderDocBug“2. Open the Game View3. In the Toolbar select the “Load RenderDoc” opt... Read more
Graphics.CopyTexture produces inaccurate results when using ARGB32 Textu...
Reproduction steps:1. Open the attached “VulkanGraphicsCopy.zip” project2. Open the “Assets/Scenes/VulkanGraphicsCopy.unity” Scene3.... Read more
FrameTimingManager reports GPU time as if it had VSync wait time include...
Reproduction steps:1. Open the attached “Repro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Make sure the “Graphics... Read more
[macOS] SkyManager Graphics error when building Addressables in nographi...
How to reproduce:1. Download and unzip the attached project "Minimal_repro.zip"2. Build addressables in nographics mode by running t... Read more
[CoreRP] 'GraphicsSettings.asset' gets marked as dirty during every proj...
Reproduction Steps: Open either the attached "HDRP_Project" or "URP_Project" Make sure that "Preferences" -> "AssetPipeline" ->... Read more
[URP] HDR output can't be turned off via HDROutputSettings API in the Ed...
This requires an HDR display to repro. Steps:1. Download [HDR calibration sample]([https://github.com/Unity-Technologies/HDR-Calibra... Read more
The lights in the Scene have blocky edges when using a Physical Camera a...
How to reproduce:1. Open the attached project "2023.1.zip"2. Open Window>General>Game Expected results: The lights in the Scen... Read more
Occasional intermittent frame time spikes when navigating a scene in run...
Reproduction steps:1. Open the “FrameTimeStripped“ project2. Open the “SampleScene” scene3. Enter Play Mode or Build And Run (enable... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
- Entities Hierarchy window allows Cyclic nesting and throws an “ArgumentException: Cyclic nesting detected” error when dragging a Prefab onto the same Prefab in the Entities Hierarchy
- EnterPlayModeOptions doesn't take effect if user manually modifies m_EnterPlayModeOptionsEnabled to 0
- VFX Graph Documentation dropdown button does nothing when clicked on the right side