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Windows/My Assets: pasting text in search bar using CTRL+V shortcut does...
How to reproduce: 1. Create a new empty project 2. Open the Package Manager (Window → Package Manager) and navigate to "My Assets"... Read more
[AsyncLoadInEditor][StreamingInEditor] The Material Variant is rendered ...
How to reproduce: 1. Open the “MaterialVariantTextureStreaming“ project 2. Open the “TestScene“ 3. Expand the “Cliff_03_Prefab > ... Read more
Crash when loading RenderDoc in a specific Scene
Reproductions steps: 1. Download and install 1.33 version of “RenderDoc” from here: [https://renderdoc.org/builds] 2. Open the a... Read more
[Player Settings] [Common] [Shader Settings] - Shader Precision Model sh...
*Steps to reproduce:* 1. Open Build Profile window (File > Build Profiles) 2. Create a build profile and add a custom player s... Read more
[Player Settings] [Common] [Rendering] - Load/Store Action Debug Mode sh...
*Steps to reproduce:* 1. Open Build Profile window (File > Build Profiles) 2. Create a build profile and add a custom player s... Read more
[Player Settings] [Common] [Rendering] - HDR Cubemap Encoding should be ...
*Steps to reproduce:* 1. Open Build Profile window (File > Build Profiles) 2. Create a build profile and add a custom player s... Read more
[Player Settings] [Common] [Rendering] - Lightmap Streaming and Streamin...
*Steps to reproduce:* 1. Open Build Profile window (File > Build Profiles) 2. Create a build profile and add a custom player s... Read more
[Player Settings] [Mobile] [Rendering] - Normal Map Encoding should be c...
*Steps to reproduce:* 1. Open Build Profile window (File > Build Profiles) 2. Create an Android or iOS build profile and add a... Read more
[Player Settings] [Mobile] [Rendering] - Multithreaded Rendering should ...
*Steps to reproduce:* 1. Open Build Profile window (File > Build Profiles) 2. Create an Android or iOS build profile and add a... Read more
[Player Settings] [iOS] [Rendering] - Texture Compression Format should ...
*Steps to reproduce:* 1. Open File > Build Profiles 2. Create a new WebGL build profile and add player settings to it 3. Ch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Entities are jittering when Temporal Anti-aliasing (TAA) is applied
- The drawing order of Transparent objects is incorrect when changing the Material from Opaque to Transparent with GPU Resident Drawer enabled
- Sprite animations do not update when Animator parameters change in the Player
- [iOS] Memory increases significantly when a TMP Text component has a lot of text
- [Linux][X11] Editor Graphics API can't be set to OpenGL when running on an Nvidia Optimus laptop, prime offload enabled, and while using X11