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[Terrain Tools] Terrain Visualization appears to be broken / Preview Spl...
When using the "Terrain Splatmaps" tools in the Toolbox, hitting the "Preview Splatmap" button causes the terrain to disappear entir... Read more
Modifying Rigidbody2D.position or Rigidbody2D.rotation doesn't stop inte...
Reproduction steps:1. Open the attached "case_1367721_Rigidbody2D_PositionRotation.zip" project (not the user submitted one)2. Open ... Read more
Crash on MoveSmall when using TextAsset's text property on a big text file
How to reproduce:1. Open the user's attached project2. Enter Play Mode Expected result: Editor enters Play Mode and TextAsset.text r... Read more
[UI Builder] Label text displays invalid characters when certain special...
How to reproduce:1. Open the user-submitted project2. Open the UI Document "NewUXMLTemplate 1" (Assets/Scenes/NewUXMLTemplate 1.uxml... Read more
"Error in fetching user purchases" when the project is launched with the...
How to reproduce:1. Open the attached project "searchRepro"2. Open the Asset Store Search window (Window > Search > Asset Stor... Read more
Rect tool enables to move root Prefab in Context mode
How to reproduce:1. Create new project2. Create new Plane3. Make it a Prefab4. Edit Plane in Context Mode5. Try to move prefab with ... Read more
RectTransform that is unmodified gets reset when reverting overrides in ...
How to reproduce:1. Open the attached "RevertPrefabOverridesBug.zip" project2. Go into Assets -> Scenes folder3. Enter the "Sampl... Read more
ExposedReference field in PlayableAsset is offset when viewed in Inspector
How to reproduce:1. Open the attached project ("1367633_repro.zip")2. Open the "New Timeline" Timeline3. Click on the "ExamplePlayab... Read more
Show compiled code for compute shaders has the "Cancel" button greyed out
Select a compute shader with variants, click on "Compile and show code".Expected: Cancel button is active when compiling variants.Ac... Read more
[Linux] Draging a prefab from Project window to Scene window it doesn't ...
To reproduce:1. Create a new project2. Create a 3D cube in the hierarchy window3. Make it a prefab4. Drag the prefab from Project wi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size