Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.1.X, 2021.2.X
Votes
0
Found in
2021.1.17f1
Issue ID
1367721
Regression
No
Modifying Rigidbody2D.position or Rigidbody2D.rotation doesn't stop interpolation when called during the FixedUpdate callback.
Reproduction steps:
1. Open the attached "case_1367721_Rigidbody2D_PositionRotation.zip" project (not the user submitted one)
2. Open the "SampleScene" Scene
3. Press Play (ensure the Gizmos are showing)
4. Press the 2 key
Expected result: The square should instantly jump position/rotation and not interpolate
Actual result: The square interpolates when it shouldn't.
NOTES:
- Pressing the 1 key does interpolate the square and is correct but is only there to show a comparison; this is correct behaviour.
- The squares are set to rotation by 30 degrees.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Manual reference page for Grid Selection is missing
- Awaitable.NextFrameAsync causes GC Alloc 0.7 KB when using CancellationToken
- Prefab "Overrides" list item popups are overridden when navigating with keyboard arrow keys
- Alpha Tolerance setting does not affect generated outlines when generating Custom Physics Shape in the Sprite Editor
- The information/help message section misses a margin in the "Profiler" window
Resolution Note (fix version 2021.2):
A fix for this issue is available on Unity 2021.2.0b16 and above
Resolution Note (fix version 2021.1):
A fix for this issue is available on Unity 2021.1.25f1 and above