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0
votes
Fixed

Prefab Mode does not have Discard Changes like Scenes do

Scene Management

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Oct 01, 2021

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Version/s:

Right clicking on a Scene header in the Hierarchy allows the user to discard any unsaved changes to the scene. For consistency we sh... Read more

0
votes
Fixed

[HDRP] RenderLoop.Prepare takes up a lot of CPU

Package: Scriptable Render Pipeline HD

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Oct 01, 2021

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Version/s: 12.1.0

Reproduction steps:1. Download and open the attached "HDRP BUG" project2. Enter "Play" mode3. In the menu bar, press "Window" > "... Read more

3
votes
Fixed

[WebGL] Console errors are thrown when calling AudioSource.clip.GetData(...

Web Platform

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Sep 30, 2021

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Version/s: 2020.3, 2020.3.16f1, 2021.1

Reproduction steps:1. Open user attached project2. Build and Run the project3. Open your browsers Developer Console Expected result:... Read more

11
votes
Fixed

Shaders are ignored when executing Build Asset Bundles method from conso...

Shader System

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Sep 30, 2021

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Version/s: 2019.4.31f1, 2020.3.19f1, 2021.2.0b13, 2022.1.0a12

How to reproduce:1. Open any command-line interpreter2. Run "UNITYPATH -batchmode -quit -nographics -projectPath PROJECTPATH -execut... Read more

0
votes
Fixed

Multiple "Unsaved Changes Detected" reports appear when zooming with the...

Package: Shader Graph

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Sep 30, 2021

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Version/s: 12.0.0

How to reproduce:1. Open project "MY project.zip"2. In the Project window search bar type "Dither_Graph"3. Open "Dither_Graph"4. Mov... Read more

0
votes
Fixed

[Android] Time.deltaTime is not stable when Refresh Rate and target Fram...

Android

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Sep 30, 2021

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Version/s: 2019.4, 2019.4.28f1, 2020.3, 2021.1.0a1

Reproduction steps:1. Open the attached user's Unity project "DeltaTimeChecker.zip"2. Build and install the application on a device3... Read more

0
votes
Fixed

[Android] Consecutive calls to Graphics.DrawProcedural take a huge amoun...

OpenGL

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Sep 30, 2021

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Version/s: 2019.4, 2019.4.23f1

How to reproduce:1. Open the attached project ("Project_1369478" download link in the edit)2. Open the "Main" Scene found in the "As... Read more

4
votes
Fixed

[iOS] [ARKit] Face Mesh displays its Material's Texture incorrectly when...

Package: ARKit

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Sep 29, 2021

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Version/s: 4.2.0

Reproduction steps:1. Open the attached project "bug-mask.zip"2. Build and Run the Scene "Demo" on an iOS device3. Make sure your fa... Read more

2
votes
Fixed

[ShaderGraph] Getting a smaller gradient than generated code example whe...

UI Toolkit

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Sep 29, 2021

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Version/s: 2021.1, 2021.1.21f1, 2021.2, 2022.1

Reproduction steps:1. Open the attached project "GradientIssue.zip"2. In the Assets folder open "Gradient Example.shadergraph" Shade... Read more

0
votes
Fixed

TypeCache.GetTypesDerivedFrom function returns duplicate types when deri...

Scripting

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Sep 29, 2021

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Version/s: 2019.4, 2020.3, 2021.1, 2021.2, 2021.2.0b13, 2022.1

Steps to reproduce:1. Open the users' attached project2. Press Bug > Reproduce3. Observe the console window Expected result: 'Cod... Read more

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