Search Issue Tracker
Unity doesn't display correct paths / filenames when they contain non-La...
Reproduction steps:1. Open the attached project Result: console displays "Assets/???/???.cs when there's an error in the script inst... Read more
Highlighter.Highlight fails to highlight Mesh field on MeshFilter, but s...
Reproduction steps:1. Open the attached project2. Select "Highlight_SkinnedMeshRenderer_Mesh" Game Object3. Check the "highlight" fi... Read more
[UI] Button is highlighted when Button.interactable is set to false and ...
Reproduction steps:1. Open the attached project2. Enter Play mode3. Press on the left button4. Press on the right button Result: the... Read more
[Camera] Objects culled within the camera's view gizmo when using custom...
Reproduction steps:1. Open the attached project2. Enter Play mode Notice how the red spheres pop in and out as the camera moves Expe... Read more
AsyncOperation.isDone will not return true until the Editor window is re...
When async operations are executed in Editor mode (not playing any scenes), isDone never returns 'true', unless the Editor or any of... Read more
Some overloads of Graphics.CopyTexture do not work with depth Render Tex...
Reproduction steps:1. Open the attached project2. Enter Play mode Result: DepthTexture is not the same as DepthTextureCopy if the Co... Read more
[MSE] Lightmap indices are assigned incorrectly when lightmapped prefabs...
To reproduce:1. Open project2. Build 'Cuberef' and 'StartScene' scenes3. Notice that cube is not lit4. Open 'BakedScene'5. Build 'Cu... Read more
[Metal][iOS] dynamic batching on iOS Metal devices causes mesh corruptio...
Reproduction Steps:1. Open User's project2. Select Metal3. Enable Dynamic batching4. Build and deploy to iOS device5. Press "Screen"... Read more
Function Mathf.PerlinNoise returns the value which is less than 0
Reproduction steps:1. Open the attached file "perlinNoise.zip";2. Open the scene "test";3. Enter the Play mode;4. Observe the Consol... Read more
Using Mesh.SetUVs instead of Mesh.uv won't work with Mesh.GetNativeVerte...
Steps to reproduce:1. Download Repro.zip and open "test" scene2. Disable the Blast and enable the Ribbon gameobject3. Press play not... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions