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0
votes
Won't Fix

Unity doesn't display correct paths / filenames when they contain non-La...

Themes

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Jan 23, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open the attached project Result: console displays "Assets/???/???.cs when there's an error in the script inst... Read more

0
votes
Won't Fix

Highlighter.Highlight fails to highlight Mesh field on MeshFilter, but s...

Themes

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Jan 22, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open the attached project2. Select "Highlight_SkinnedMeshRenderer_Mesh" Game Object3. Check the "highlight" fi... Read more

3
votes
Duplicate

[UI] Button is highlighted when Button.interactable is set to false and ...

UI

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Jan 21, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open the attached project2. Enter Play mode3. Press on the left button4. Press on the right button Result: the... Read more

4
votes
Duplicate

[Camera] Objects culled within the camera's view gizmo when using custom...

Camera

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Jan 20, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open the attached project2. Enter Play mode Notice how the red spheres pop in and out as the camera moves Expe... Read more

0
votes
Fixed

AsyncOperation.isDone will not return true until the Editor window is re...

Scripting

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Apr 03, 2017

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Version/s: 5.5.1f1

When async operations are executed in Editor mode (not playing any scenes), isDone never returns 'true', unless the Editor or any of... Read more

0
votes
Fixed

Some overloads of Graphics.CopyTexture do not work with depth Render Tex...

Graphics - General

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Feb 21, 2017

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Version/s: 5.5.1f1

Reproduction steps:1. Open the attached project2. Enter Play mode Result: DepthTexture is not the same as DepthTextureCopy if the Co... Read more

0
votes
Won't Fix

[MSE] Lightmap indices are assigned incorrectly when lightmapped prefabs...

Shadows/Lights

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Jan 24, 2017

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Version/s: 5.5.0f3

To reproduce:1. Open project2. Build 'Cuberef' and 'StartScene' scenes3. Notice that cube is not lit4. Open 'BakedScene'5. Build 'Cu... Read more

0
votes
Fixed

[Metal][iOS] dynamic batching on iOS Metal devices causes mesh corruptio...

Camera

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Jan 16, 2017

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Version/s: 5.5.0p3

Reproduction Steps:1. Open User's project2. Select Metal3. Enable Dynamic batching4. Build and deploy to iOS device5. Press "Screen"... Read more

0
votes
By Design

Function Mathf.PerlinNoise returns the value which is less than 0

Scripting

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Jan 22, 2017

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Version/s: 5.5.0f3

Reproduction steps:1. Open the attached file "perlinNoise.zip";2. Open the scene "test";3. Enter the Play mode;4. Observe the Consol... Read more

0
votes
By Design

Using Mesh.SetUVs instead of Mesh.uv won't work with Mesh.GetNativeVerte...

Graphics - General

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Jan 13, 2017

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Version/s: 5.5.0f3

Steps to reproduce:1. Download Repro.zip and open "test" scene2. Disable the Blast and enable the Ribbon gameobject3. Press play not... Read more

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