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Secondary Textures appear white when sampling them from the Sprite Atlas...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the “Assets/Scenes/testSceneForBugReporting.unity” Scene 3. Ent... Read more
UWP Build & Run picks the wrong instance of Visual Studio to build when ...
How to reproduce: 1. Install Visual Studio 2022 with all the required components for UWP; 2. Install Visual Studio 2022 Preview with... Read more
[Android] RGBA Crunched ETC2 compression format is creating artifacts fo...
Reproduction steps: 1. Open the attached project "ETCCrunchCompression.zip" 2. Open SampleScene 3. In Build Settings switch Build Pl... Read more
[Android][OpenGLES3] A vertical graphical artifact appears on Android Pl...
How to reproduce: 1. Open the attached “Texture issue.zip” Project 2. Open the Build Settings (File → Build Settings) 3. Change t... Read more
A built-in sprite material that is incompatible with URP 2D lights is cr...
Reproduction steps: 1. Open the project “SpriteRendererBug” 2. Open the Scene “SampleScene” 3. Enter Play Mode 4. Observe GameOb... Read more
GameObject's position is not updating correctly when using [ExecuteAlways]
Reproduction steps: 1. Open the attached project "1424891.zip" 2. Open the "SampleScene" Scene (Assets/Scenes) 3. Observe the "Cube"... Read more
[Metal] Mesh gizmos in Shape module produces visual artifacts
How to reproduce: # Import the attached package # Open Sample Scene scene # Select Particle System > Test GO in the Hierarchy ... Read more
Wrong grass shader when creating TerrainData at runtime in a build
Reproduction steps: 1. Open the attached project “Test Dynamic Grass.zip“ 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3.... Read more
GameObject with “Spline” component is not found when filtering “t:spline...
How to reproduce: 1. Open the user’s attached “bug-spline.zip” project 2. In the Hierarchy window’s search bar, insert “t:spline” 3.... Read more
Toggling fullscreen in WebGL causes exception in Chrome
How to reproduce: 1. Open the user attached project 2. Go to "File > Build Settings..." 3. Click "Build And Run" 4. Press 'Esc' Exp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][Vulkan] Crash on /system/lib/libandroid.so (ANativeWindow_setBuffersGeometry+4) when the Vulkan Graphics API is used
- Event handlers are preventing operations when trying to copy or paste HTML text in the WebGL Player
- [macOS] Crash on __pthread_kill when Exporting a Package while another export is in progress
- Crash on TransformAccessDestroyCallback when removing a URP Decal Projector component from a parent GameObject that had a URP Decal Projector child GameObject
- An added component is being removed form the prefab when reimporting the prefab