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SSAO from depth (recreating normals) doesn't work on android
SSAO from depth is recommended on mobile platforms to avoid a depth+normals prepass. Problem is that that path is currently broken o... Read more
Shortcut key will be the name of a folder if creating a new folder with ...
How to reproduce:1. Create a new project2. Go to Menu > Unity > Shortcuts3. Search for the “Main Menu/Assets/Create/Folder” co... Read more
[Android] Player crashes when spawning any NetworkObject after a scene load
How to reproduce:1. Open the attached “IN-42026“2. In the “File” click “Build And Run”3. After the Player is loaded on the device, e... Read more
Errors are thrown when using the "Local Group" Addressable Group and ana...
How to reproduce:1. Open the “IN-54157_repro“ project2. Enter Play Mode3. Select anywhere on the Addressable Assets Module in the Pr... Read more
TestContext platform parameter is empty if domain reload happens during ...
Steps to reproduce: Open attached project "test-platform-repro.zip" Open test runner Run Editmode tests Actual result: In console no... Read more
ISerializationCallbackReceiver callbacks for invalid instances to be cal...
How to reproduce:1. Open the attached project "DirectPrefabEditing.zip"2. Select Assets/GameObject.prefab3. Edit any Position field ... Read more
Using OnPostRender with OnRenderImage renders a black screen in the Game...
How to reproduce:1. Open the attached “IN-53931“ project2. In the “File” → “Build Settings” make sure that the selected Platform is ... Read more
ArgumentNullException when building with Apple Unity Plug-in
How to reproduce:1. Download and open the attached "My Project" project2. Build the project for MacOS with "Create Xcode Project" en... Read more
Unity Editor silently crashes on the project startup when "Show loader s...
How to reproduce:1. Download the Windows SDK from the Microsoft page: https://developer.microsoft.com/en-us/windows/downloads/window... Read more
Lighting breaks when selecting a MeshRenderer and using Deferred path
How to reproduce:1. Open the attached project "LightLayerBug.zip"2. Select the "Sphere" GameObject in the Hierarchy window Expected ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open