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Fixed in 2023.2.8f1, 2023.3.0b4



Found in



Issue ID




Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached



Reproduction steps:
1. Open the attached “repro-project“
2. Open the “Assets/OutdoorsScene.unity“ scene
3. In the Hierarchy select the “Cube“ GameObject
4. Enter and then exit Play Mode
5. Observe the crash

1. Create and open a new project
2. In the Hierarchy window create a new empty GameObject
3. In the Project window create a new C# Script and attach it to the GameObject
4. Select the GameObject
5. Enter and then exit Play Mode
6. Observe the crash

Reproducible with: 2023.2.0b18, 2023.2.4f1, 2023.3.0a18
Not reproducible with: 2021.3.33f1, 2022.3.15f1, 2023.2.0b17

Reproduced on: Windows 10, Windows 11 (by reporter)
Not reproducible on: No other environment tested

1. A "Can't add script” pop-up may appear when attaching the script. If so, click “Ok“, allow it to recompile, and reattach the script.
2. The issue does not reproduce if the GameObject is not selected in the Inspector window

First few lines of the stack trace:
0x00007FFB70FA9D11 (Unity) AudioUtil_CUSTOM_HasAudioCallback
0x000002278F36C4B2 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.AudioUtil:HasAudioCallback_Injected (intptr)
0x000002278F36C323 (Mono JIT Code) UnityEditor.AudioUtil:HasAudioCallback (UnityEngine.MonoBehaviour)
0x000002278E163E6B (Mono JIT Code) UnityEditor.GenericInspector:CreateInspectorGUI ()
0x000002276E152F06 (Mono JIT Code) UnityEditor.UIElements.InspectorElement:CreateInspectorElementUsingUIToolkit (UnityEditor.Editor)

  1. Resolution Note (fix version 2023.3.0b4):

    Fixed a crash that occurred when entering and leaving playmode while a game object is selected in the hierarchy.

Comments (1)

  1. iemfi

    Jan 08, 2024 03:49

    This was driving me nuts. It seems it only happens if you have more than one inspector tab.

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