Search Issue Tracker
RectTransform rect & sizeDelta incorrect in Awake() when affected by Lay...
How to reproduce: 1. Open a new project2. Import attached package3. Open scene RectTransform Repro Scene.unity4. Play the scene- Not... Read more
Combined static batched mesh changes UV coordinates when playing the scene
To reproduce the issue follow the steps:1. Open StaticBatchingBug scene from attached project.2. Notice how it looks in scene view.3... Read more
[WebGL]Crash when Strip Engine Code is enabled
To reproduce:1) Open attached project (empty one does not crash)2) Make sure "Strip Engine Code" is enabled in player settings3) Bui... Read more
[AssetBundle] Loading scene through bundle second time crashes
Repro steps:1) Open the project and LoadingScene in it2) Play and wait for it to finish to load(click the popped up dialogs till the... Read more
Incorrect position of UI elements when project is run in Fullscreen stan...
How to reproduce:1. Create a new project and import package "Attachment Issue_UIsize.unitypackage.unsafe"2. Build the project and ru... Read more
Deleting and reimporting NGUI package crashes Unity
How to reproduce:1. Load the project in 5.2.4f1, open and save the Game scene and close Unity2. Open the project in 5.3.0f43. Delete... Read more
[Profiler]Editor crash while using Deep Profile, Record, Editor Profiling
To reproduce:1. Open attached project2. Open Window->Texture Overview3. Open profiler4. Click "Record", "Deep-Profile" and "Profi... Read more
After deleting "Any State" transition, NullReferenceException error will...
Reproduction steps:1. Open attached project2. Delete any transition form "Any State"3. In console "NullReferenceException: Object re... Read more
Prefab creation with Drag&Drop from Hierarchy to Project doesn't mark sc...
How to reproduce:1. Create a new project2. Save the scene3. Drag and Drop Main Camera from Hierarchy to project folder so it becomes... Read more
"Prefab has multiple Transform components" error does not link to the co...
Reproduction steps:1. Open attached Unity project.2. Notice "Prefab has multiple Transform components! Removing them automatically w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open