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Changing graphics API in the Editor with a Canvas in the scene crashes
Steps to reproduce:1. Download attached project and open scene "Main" (Assets/Scenes)2. Open player settings.3. Disable Auto Graphic... Read more
Huge latency when selecting object in scene view
Steps to reproduce: 1. Download and import attached project. "LatencyWithHugeScene.zip"2. Open scene: main.3. Make sure you see majo... Read more
[UI] Impossible to select dropdown option when it is outside scrollview
Steps to reproduce: 1. Download and import attached project. (DropdownScrollview.zip)2. Open scene: main3. Press play.4. Try select ... Read more
[Profiler] Audio Profiler shows "wrong" information when using Spatializ...
To reproduce:1. Open project2. Run ReproScene3. Open Audio Profiler (opentab "Channels" and "Channels and groups")4. Notice that the... Read more
[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly
When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Tool... Read more
ParticleSystem 2D Collision Breaks When Particle Velocity is Zero or Col...
How to reproduce: 1. Open and play the ZeroVelocity Scene in the attached project2. On collision with the moving object, particles s... Read more
[LPPV] Particle System Sub-emitters using LPPV create strange bounding b...
Using a LPPV on a particle emitters sub-emitter creates a strange bounding box issue in Edit mode. This does not happen in Play mode... Read more
[LPPV] Trail Renderer recieves "incorrect values" from LPPV
Trail renderer doesnt appear to receive the correct values from a Light Probe Proxy Volume (See Image). Repro Steps: 1) Open attache... Read more
Particle System none uniform scale changes billboards direction.
When a particle system(or parent system and scaling mode == Hierarchy) has a none uniform scale then billboards will no longer face ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open