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[Shuriken] "Separate axis" of SubEmitter crashes Unity at ( UpdateTpl<0> )
Reproduction steps:GIF attached below. 1) Create two particle systems.2) Make one of them SubEmitter of another.3) In SubEmitter par... Read more
[Textures] Unity crashes inside FreeImage when importing or duplicating ...
To reproduce the issue follow the steps:1. Open "xD" the project2. Try duplicating some of the textures that are in the assets folde... Read more
[ParticleSystem] Particle trigger object with disabled collider componen...
Disabling the collider component for an object that is used in a Particle System's trigger module causes the editor to crash in "Phy... Read more
Constrains of Rigidbody still allows transform to be changed
To reproduce the issue follow the steps:1. Open "Test" project2. Open "Test" scene3. Open BUG gameobject with inspector3. Run the ga... Read more
[GLCore] vertical/horizontal stretched areas in gameview with image effe...
This was two issues in one:1) lighting needed rebuilding since 5.3, otherwise wrong colors in realtime GI.2) game view has stretched... Read more
[ParticleSystem.Emit] Shape is overridden after changing EmitParams.Posi...
Steps to reproduce: 1. Download and import attached project. "ParticleSystemEmit.zip"2. Open scene: main3. Press play.4. Press A to ... Read more
[Shuriken] Editor and Player understands max particles differently
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. In the Hierarchy select FireBall.4. Simulate, ins... Read more
Prefab Gameobject constains duplicates GO after editor reload in hierarchy
How to reproduce:1. Create a new project2. Create empty game object and call it "Game Object 1"3. Drag it to Assets folder so it bec... Read more
Animator "Update Mode" change is not saved
Changing the "Update Mode" property of an Animator component does not mark the scene as modified and is not saved when using File &g... Read more
All about bugs
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