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[Ambient][Gamma] HDR color picker color is different from the one used i...
To reproduce:1. Open attached project2. Open scene 13. Open ambient color picker4. Compare the current color displayed in color pick... Read more
PlatformEffector(one sided) parent object with negative scale inverts th...
Steps to reproduce:1) open user attached project2) Press Play Expected: the ball rolls down the platform.Actual: the ball falls righ... Read more
High CPU usage while downloading assetbundles
1. Open attached project2. Build to iOS3. Press LoadBundle button4. Look at CPU usage Regression from: 5.3.0f1 Read more
PSVita corrupt video on the sample for RenderTexture
What happend:Played video with the sample code corrupts. repro:With PSVita extension,Import Package->PSVita Samples->Video,add... Read more
Text component disappears after several indentations when alignment is s...
Steps to reproduce: 1) open attached project2) scene 'm'3) select text element4) add a lot of 'tab' indentation or spam 'tab' and 'd... Read more
The Editor hangs after it fails to download invalid Asset Bundles
To Reproduce:1. Open the attached project & scene2. Press play3. In the game view click on either of the tests. They both do the... Read more
ArgumentException error with delegates using public variables in switch ...
To reproduce:1. Open attached project2. Open "test" scene3. Open "testDelegate.cs" script4. Observe that in switch statement there i... Read more
Instantiating EventSystem in RuntimeInitializeLoadType.BeforeSceneLoad
Instantiating EventSystem in RuntimeInitializeLoadType.BeforeSceneLoad results in exception in windows build:A script behaviour has ... Read more
UIBehaviour.IsActive() and MaskUtilities.GetStencilDepth() incorrect in ...
Steps to reproduce:1. Download and open attached project "Mask State Repro.zip"2. Open and play scene "Mask State Check"3. Actual re... Read more
5.4 editor scene view axis selector has black labels
Scene view axis selector widget used to have white labels, now they are black. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open